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Tracking over rock. Is it too easy?
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<blockquote data-quote="DarkMaster" data-source="post: 1356533" data-attributes="member: 16362"><p>Ok but what is the usefulness of tracking that guy if it takes you 1 hour for a few minutes or seconds of movement, you are better off opening all the rooms in the dungeon it will be quicker. </p><p></p><p>You also seem to underestimate feats, in order to use the tracking effectively against that opponent I would say you need 20 ranks or more to be able to keep up with him otherwise you will be so far behind. Fine you were able to track him but he his long gone.</p><p></p><p>The designer of the game evaluated that for this skilled/feat combination to be balanced the most difficult surface DC should be 20. It means that for somebody who is just initiated to tracking has 5% per 10 minutes to find some clue on where the guy went. Therefore the initiate will take 1:40h on average to find a small clue on a 5 X 5 feet on where the villain went, then the next 5 foot you can have to restart again because the track is difficult to follow since so many people walk down that path. Then take the example of someone with survival 10 usually a fifth - seventh level character it takes him on average 7 or 8 minutes to find a clue to follow the track on a 5X5 grid element.</p><p>fifth - seventh level are rare and exceptional people, in my world at least, you cannot raise entire army of 5-7 th level individual they are usually your veteran lieutenant or captain.</p><p></p><p>Really don't find it is overated, if you would tell me that a 1st level ranger can run while tracking your villain in the dungeon then yes it is way too powerfull, but not as it is now.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1356533, member: 16362"] Ok but what is the usefulness of tracking that guy if it takes you 1 hour for a few minutes or seconds of movement, you are better off opening all the rooms in the dungeon it will be quicker. You also seem to underestimate feats, in order to use the tracking effectively against that opponent I would say you need 20 ranks or more to be able to keep up with him otherwise you will be so far behind. Fine you were able to track him but he his long gone. The designer of the game evaluated that for this skilled/feat combination to be balanced the most difficult surface DC should be 20. It means that for somebody who is just initiated to tracking has 5% per 10 minutes to find some clue on where the guy went. Therefore the initiate will take 1:40h on average to find a small clue on a 5 X 5 feet on where the villain went, then the next 5 foot you can have to restart again because the track is difficult to follow since so many people walk down that path. Then take the example of someone with survival 10 usually a fifth - seventh level character it takes him on average 7 or 8 minutes to find a clue to follow the track on a 5X5 grid element. fifth - seventh level are rare and exceptional people, in my world at least, you cannot raise entire army of 5-7 th level individual they are usually your veteran lieutenant or captain. Really don't find it is overated, if you would tell me that a 1st level ranger can run while tracking your villain in the dungeon then yes it is way too powerfull, but not as it is now. [/QUOTE]
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Tracking over rock. Is it too easy?
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