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Tracking over rock. Is it too easy?
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<blockquote data-quote="Scion" data-source="post: 1357577" data-attributes="member: 5777"><p>Obviously some sort of chart is needed. Having to judge between 1000 tracks or 0 has to have a different difficulty just from the sheer noise of all the others.</p><p></p><p>But I was just asking for a few lines of description more, even in a general sense, but numbers would be nice.</p><p></p><p>Yes we have dm's to adjust as needed, but it is good to have a basis from which to judge.</p><p></p><p>It reminds me of the old 2nd ed days where the dm would wind up saying 3 completely different rulings for the exact same scenario. It is all fine and good to change things to make things better in the campaign, but it is nice to have some sort of consistancy.</p><p></p><p>So as for now I think it is easy to read, but few will actually do it in a useful fasion:</p><p></p><p>Base material: DC X</p><p>Situational modifiers from environment: +Y (these are mostly given)</p><p>All other modifiers(could be a great deal of choices, nearly infinite): currently completely random, hopefully dms will make a good decision but they have no guide. Just a few quick lines and some sample numbers would be nice.</p><p></p><p></p><p></p><p>So as for the very first question, is it too easy to track over rock. The answer is yes it is, incredibly so, but a lot of people dont mind and they say that there are no useful modifiers to put into place. Thats fine, but it definately strikes me as being wrong. Especially not taking into account any skills of the one being tracked.</p></blockquote><p></p>
[QUOTE="Scion, post: 1357577, member: 5777"] Obviously some sort of chart is needed. Having to judge between 1000 tracks or 0 has to have a different difficulty just from the sheer noise of all the others. But I was just asking for a few lines of description more, even in a general sense, but numbers would be nice. Yes we have dm's to adjust as needed, but it is good to have a basis from which to judge. It reminds me of the old 2nd ed days where the dm would wind up saying 3 completely different rulings for the exact same scenario. It is all fine and good to change things to make things better in the campaign, but it is nice to have some sort of consistancy. So as for now I think it is easy to read, but few will actually do it in a useful fasion: Base material: DC X Situational modifiers from environment: +Y (these are mostly given) All other modifiers(could be a great deal of choices, nearly infinite): currently completely random, hopefully dms will make a good decision but they have no guide. Just a few quick lines and some sample numbers would be nice. So as for the very first question, is it too easy to track over rock. The answer is yes it is, incredibly so, but a lot of people dont mind and they say that there are no useful modifiers to put into place. Thats fine, but it definately strikes me as being wrong. Especially not taking into account any skills of the one being tracked. [/QUOTE]
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Tracking over rock. Is it too easy?
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