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*Dungeons & Dragons
Tracking undesirables
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<blockquote data-quote="ammulder" data-source="post: 6954786" data-attributes="member: 6864710"><p>Arcane Lock is a start, for the most predictable targets/routes. The down side is that Knock is reasonably accessible and doesn't alert you in any way when it's been used on the Arcane Lock. Also, outside of really critical places, you might need to use the password option because it would be too unwieldy and error-prone to try to list who gets access. And then you have to worry that a spy could buy the password.</p><p></p><p>Locate Creature might be good, though in a decent-sized city it's probably only a starting point.</p><p></p><p>I'm not considering changing the law, though I had to smile at the thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The problem with doubling the guards is that it's expensive, and mostly doesn't cover the right places. Almost by definition, the thieves/spies are going to be skulking around the places where the guards aren't.</p><p></p><p>Though, I'll have to think about the political angle. Could you tell the delegation "since our lands aren't the best of friends, I'm assigning you guards for your own protection"? Might be too transparent.</p><p></p><p>It seems like you'd want to rely a lot on counterspies, but I can't help thinking there's some magic option I'm missing.</p></blockquote><p></p>
[QUOTE="ammulder, post: 6954786, member: 6864710"] Arcane Lock is a start, for the most predictable targets/routes. The down side is that Knock is reasonably accessible and doesn't alert you in any way when it's been used on the Arcane Lock. Also, outside of really critical places, you might need to use the password option because it would be too unwieldy and error-prone to try to list who gets access. And then you have to worry that a spy could buy the password. Locate Creature might be good, though in a decent-sized city it's probably only a starting point. I'm not considering changing the law, though I had to smile at the thought. :) The problem with doubling the guards is that it's expensive, and mostly doesn't cover the right places. Almost by definition, the thieves/spies are going to be skulking around the places where the guards aren't. Though, I'll have to think about the political angle. Could you tell the delegation "since our lands aren't the best of friends, I'm assigning you guards for your own protection"? Might be too transparent. It seems like you'd want to rely a lot on counterspies, but I can't help thinking there's some magic option I'm missing. [/QUOTE]
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