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Tracking undesirables
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<blockquote data-quote="ammulder" data-source="post: 6955130" data-attributes="member: 6864710"><p>Dang. That's what I get for reading only the first half of the spell text. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not sure to what extent you'd really want to finalize all negotiations in a Zone of Truth. I sort of imagine that every side in any official agreement has ulterior motives and plans for how to subvert (strike that) "interpret" the text of the agreement in one's favor.</p><p></p><p>Though, I guess, maybe everyone would sign in a Zone of Truth, but part of the negotiation would be the exact text that must be spoken in the Zone of Truth, thereby allowing you to phrase the Zone Agreement loosely enough to hide your true intentions, just like the original agreement.</p><p></p><p></p><p></p><p>Well, what I'm more thinking is they say "thank you, now we're going to retire for the night" and enter their scrying-free quarters, leaving any guards, interpreters, personal assistants, etc. that you might have assigned them outside. Then they open a window "for fresh air" and one of them invisibly climbs/levitates to get out. Or one goes invisible and they open the door to demand fresh cake and the invisible one slips the guards. Or they just insist on going out for a night on the town to be tourists for a bit (hard to refuse -- they're not your prisoners after all). I know, for any scenario you can conceive of a counter (bar the windows, guards have See Invisible, place spies in the tavern, etc.), but the thing is they can do *anything* and you have to lay down all your counters before they have to decide what trickery they should get up to.</p><p></p><p>So all these are good ideas, but (assuming they're not dumb enough to directly attack the treasury) it still seems like the best you can do is some combination of as much spying/watching as you can get away with, and some PCs and magic-at-the-ready in case things get out of hand.</p></blockquote><p></p>
[QUOTE="ammulder, post: 6955130, member: 6864710"] Dang. That's what I get for reading only the first half of the spell text. :) I'm not sure to what extent you'd really want to finalize all negotiations in a Zone of Truth. I sort of imagine that every side in any official agreement has ulterior motives and plans for how to subvert (strike that) "interpret" the text of the agreement in one's favor. Though, I guess, maybe everyone would sign in a Zone of Truth, but part of the negotiation would be the exact text that must be spoken in the Zone of Truth, thereby allowing you to phrase the Zone Agreement loosely enough to hide your true intentions, just like the original agreement. Well, what I'm more thinking is they say "thank you, now we're going to retire for the night" and enter their scrying-free quarters, leaving any guards, interpreters, personal assistants, etc. that you might have assigned them outside. Then they open a window "for fresh air" and one of them invisibly climbs/levitates to get out. Or one goes invisible and they open the door to demand fresh cake and the invisible one slips the guards. Or they just insist on going out for a night on the town to be tourists for a bit (hard to refuse -- they're not your prisoners after all). I know, for any scenario you can conceive of a counter (bar the windows, guards have See Invisible, place spies in the tavern, etc.), but the thing is they can do *anything* and you have to lay down all your counters before they have to decide what trickery they should get up to. So all these are good ideas, but (assuming they're not dumb enough to directly attack the treasury) it still seems like the best you can do is some combination of as much spying/watching as you can get away with, and some PCs and magic-at-the-ready in case things get out of hand. [/QUOTE]
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