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Tracking without "tracking" feature, tripping without "trip"
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<blockquote data-quote="Zaruthustran" data-source="post: 6189831" data-attributes="member: 1457"><p>Sure, that's reasonable, and an intuitive resolution path for an experienced roleplayer. I don't think a novice would do that, though.</p><p></p><p>Also, if Joe's Cleric character takes this method to track, it makes Bob's Ranger character's first level ability obsolete. Bob's Ranger gets Tracking as his one and only Class feature at first level. Now Joe's Cleric can just make a Wisdom check? And, since that Cleric will almost certainly have a higher Wisdom, he'll be better at that check than the Ranger? That's a problem.</p><p></p><p>The problem can be solved by simply putting general rules for tracking in How to Play or Backgrounds and Skills, and then having the first level Ranger ability reference those rules and give a significant bonus. This way, all players and DMs will know how to handle tracking, and Rangers will be exceptional at it.</p><p></p><p>In other words: treat it like the Rogue's Expertise ability. One of the things I like about 5e is that any character can attempt to pick locks, or disable traps, or any of the other traditional tasks that were Rogue-only (or rather, thief-only) in previous editions. It's just that Rogues are better at it. Would like to see Tracking handled in the same way.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6189831, member: 1457"] Sure, that's reasonable, and an intuitive resolution path for an experienced roleplayer. I don't think a novice would do that, though. Also, if Joe's Cleric character takes this method to track, it makes Bob's Ranger character's first level ability obsolete. Bob's Ranger gets Tracking as his one and only Class feature at first level. Now Joe's Cleric can just make a Wisdom check? And, since that Cleric will almost certainly have a higher Wisdom, he'll be better at that check than the Ranger? That's a problem. The problem can be solved by simply putting general rules for tracking in How to Play or Backgrounds and Skills, and then having the first level Ranger ability reference those rules and give a significant bonus. This way, all players and DMs will know how to handle tracking, and Rangers will be exceptional at it. In other words: treat it like the Rogue's Expertise ability. One of the things I like about 5e is that any character can attempt to pick locks, or disable traps, or any of the other traditional tasks that were Rogue-only (or rather, thief-only) in previous editions. It's just that Rogues are better at it. Would like to see Tracking handled in the same way. [/QUOTE]
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