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<blockquote data-quote="Prophet2b" data-source="post: 4282536" data-attributes="member: 36476"><p>There are actually multiple ways that one could handle this, which I think is awesome.</p><p></p><p>For example, one group could decide that they just want to use Perception for tracking and that's it. You track by rolling a Perception check.</p><p></p><p>Others have suggested skill encounters, basically.</p><p></p><p>I would probably do a mix. All the Perception check tells you is how to <em>find tracks</em>. I can do that. I can go outside and see deer tracks. Now, just because you find a set of tracks doesn't mean you know what those are, and I would require a separate (appropriate knowledge) roll in order to determine that.</p><p></p><p><strong>Tracking</strong> is something else entirely. I can spot deer tracks, but that doesn't mean that I can find the deer. It's not as simple as just following some tracks in the mud. What about if the deer makes its way onto a rocky hill where there are no impressions in the ground? What about a stream bed? What if a different deer's tracks get mingled with the one I was looking for? Tracking is a systematic (and tricky) endeavor that I would require a skilled encounter to handle - and the ranger's skills would likely be the best at accomplishing this.</p><p></p><p>I love the flexibility in determining how things are handled. A new group to roleplaying will probably handle it the most simple way (a Perception check). A more seasoned group can find fun and more challenging/realistic ways to handle these situations (or do it the easy, if they like). I love it.</p><p></p><p>As for non-combat abilities, I really like that WotC didn't touch that so much. For now, non-combat abilities are basically left up to skills, and that's where I think they ought to stay. I don't want them telling me what a character can and can't do based on at-will, encounter, and per day abilities that are outside of combat. There's quite a bit in the PHB already. I really don't want them touching even more. I'm sure that eventually they will - but for now, I like it the way it is.</p><p></p><p>If some don't, well, then some don't. But that certainly isn't a flaw in the system. It's just preference.</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 4282536, member: 36476"] There are actually multiple ways that one could handle this, which I think is awesome. For example, one group could decide that they just want to use Perception for tracking and that's it. You track by rolling a Perception check. Others have suggested skill encounters, basically. I would probably do a mix. All the Perception check tells you is how to [i]find tracks[/i]. I can do that. I can go outside and see deer tracks. Now, just because you find a set of tracks doesn't mean you know what those are, and I would require a separate (appropriate knowledge) roll in order to determine that. [b]Tracking[/b] is something else entirely. I can spot deer tracks, but that doesn't mean that I can find the deer. It's not as simple as just following some tracks in the mud. What about if the deer makes its way onto a rocky hill where there are no impressions in the ground? What about a stream bed? What if a different deer's tracks get mingled with the one I was looking for? Tracking is a systematic (and tricky) endeavor that I would require a skilled encounter to handle - and the ranger's skills would likely be the best at accomplishing this. I love the flexibility in determining how things are handled. A new group to roleplaying will probably handle it the most simple way (a Perception check). A more seasoned group can find fun and more challenging/realistic ways to handle these situations (or do it the easy, if they like). I love it. As for non-combat abilities, I really like that WotC didn't touch that so much. For now, non-combat abilities are basically left up to skills, and that's where I think they ought to stay. I don't want them telling me what a character can and can't do based on at-will, encounter, and per day abilities that are outside of combat. There's quite a bit in the PHB already. I really don't want them touching even more. I'm sure that eventually they will - but for now, I like it the way it is. If some don't, well, then some don't. But that certainly isn't a flaw in the system. It's just preference. [/QUOTE]
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