Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tracy Hickman: The third founder of (modern) D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 8343713" data-attributes="member: 20741"><p>I've read through this thread and a couple of things stand out:</p><p></p><p>1 - There is a LOT of knee-twitch DragonLance hate here. Actually, some of the modules are excellent and their map designs were breakthroughs at the time. They made a ton of dough for a good reason;</p><p></p><p>2- None of you have mentioned what specific mechanic Hickman invented and used to introduce, maintain, and advance the story in his adventure design. Hickman's main contribution to adventure design was THE EVENT. Prior to Hickman's contributions, we had encounters -- we didn't have "Events" which took place at a pre-determined time or otherwise independent of players entering a room which were designed to maintain the plot and advance the story. Gygax didn't do that. Arneson didn't do that. Neither did Jaquays, Cook or anybody else mentioned here other than Hickman. Events were NEW. They stayed with us and have remained a fixture <strong><u>in all modern adventure design since.</u></strong> THAT is the contribution of Hickman - and it is why he has had more of an effect in modern adventure design than any other designer. That contribution was far more important than any other design element -- or person -- mentioned in this thread with respect to adventure design. THAT was Hickman; and</p><p></p><p>3. WOW. I appreciate that this is a forum discussion dominated by D&D DMs where homebrew tends to be more the rule than the exception, but the suggestion that inter-locking adventures and meta-plots is somehow passe is an eye opener into the biases of some posting here.</p><p></p><p><em>Quare:</em> What do you think most GMs of <em>Pathfinder Adv Path</em> or <em>Starfinder Adv Path</em> would have to say about the importance of the Event as a means of introducing, maintaining, and advancing the story in modern Adventure Path designs? Might that possibly -- <strong><em>just maybe</em></strong> -- have something to do with the contributions of Mr. Hickman that is under discussion here?</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8343713, member: 20741"] I've read through this thread and a couple of things stand out: 1 - There is a LOT of knee-twitch DragonLance hate here. Actually, some of the modules are excellent and their map designs were breakthroughs at the time. They made a ton of dough for a good reason; 2- None of you have mentioned what specific mechanic Hickman invented and used to introduce, maintain, and advance the story in his adventure design. Hickman's main contribution to adventure design was THE EVENT. Prior to Hickman's contributions, we had encounters -- we didn't have "Events" which took place at a pre-determined time or otherwise independent of players entering a room which were designed to maintain the plot and advance the story. Gygax didn't do that. Arneson didn't do that. Neither did Jaquays, Cook or anybody else mentioned here other than Hickman. Events were NEW. They stayed with us and have remained a fixture [B][U]in all modern adventure design since.[/U][/B] THAT is the contribution of Hickman - and it is why he has had more of an effect in modern adventure design than any other designer. That contribution was far more important than any other design element -- or person -- mentioned in this thread with respect to adventure design. THAT was Hickman; and 3. WOW. I appreciate that this is a forum discussion dominated by D&D DMs where homebrew tends to be more the rule than the exception, but the suggestion that inter-locking adventures and meta-plots is somehow passe is an eye opener into the biases of some posting here. [I]Quare:[/I] What do you think most GMs of [I]Pathfinder Adv Path[/I] or [I]Starfinder Adv Path[/I] would have to say about the importance of the Event as a means of introducing, maintaining, and advancing the story in modern Adventure Path designs? Might that possibly -- [B][I]just maybe[/I][/B] -- have something to do with the contributions of Mr. Hickman that is under discussion here? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tracy Hickman: The third founder of (modern) D&D?
Top