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Trading AC for DR in 5e
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<blockquote data-quote="Fanaelialae" data-source="post: 6588642" data-attributes="member: 53980"><p>I did some back of the envelope calculations and it looks like 5% DR per point of AC (over 10) is correct. So Plate Armor should grant 40% DR (against all attacks, but not saving throw based effects).</p><p></p><p>As [MENTION=58197]Dausuul[/MENTION] correctly points out above, using a flat DR number is going to make her basically invulnerable to weak threats and very vulnerable to powerful threats. That's why I think you should go with a percentage based DR instead. It will keep weak creatures relevant while preventing dangerous creatures from rolling over her.</p><p></p><p>Also keep in mind that this means that she will be subject to many more "on-hit" effects than other PCs with the same armor. In a fight with wolves, for example, she's likely to be subjected to many more Strength saving throws (to avoid being knocked prone) than a similarly armored ally. If she fights Giant Crabs or a Roc, chances are she's going to be grappled, which might not be the same foregone conclusion for her companions. In essence, things are likely to feel significantly different for her.</p><p></p><p>EDIT: On the plus side, it would mean she'd be a little less susceptible to crits than her companions, since natural 20s ignore AC but DR still applies.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6588642, member: 53980"] I did some back of the envelope calculations and it looks like 5% DR per point of AC (over 10) is correct. So Plate Armor should grant 40% DR (against all attacks, but not saving throw based effects). As [MENTION=58197]Dausuul[/MENTION] correctly points out above, using a flat DR number is going to make her basically invulnerable to weak threats and very vulnerable to powerful threats. That's why I think you should go with a percentage based DR instead. It will keep weak creatures relevant while preventing dangerous creatures from rolling over her. Also keep in mind that this means that she will be subject to many more "on-hit" effects than other PCs with the same armor. In a fight with wolves, for example, she's likely to be subjected to many more Strength saving throws (to avoid being knocked prone) than a similarly armored ally. If she fights Giant Crabs or a Roc, chances are she's going to be grappled, which might not be the same foregone conclusion for her companions. In essence, things are likely to feel significantly different for her. EDIT: On the plus side, it would mean she'd be a little less susceptible to crits than her companions, since natural 20s ignore AC but DR still applies. [/QUOTE]
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