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Trading AC for DR in 5e
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<blockquote data-quote="MechaPilot" data-source="post: 6588726" data-attributes="member: 82779"><p>In 5e, I think the way that DR which is not implemented as damage resistance would work best would be to apply it to total damage for the round. If you apply it to each individual attack, you run the risk of invalidating the threat of low level enemies even in huge mobs.</p><p></p><p>Alternately, I think that a pool of bonus HPs provided by the armor probably works best as an alternative to a granted AC bonus (but that's not what you asked for).</p><p></p><p>That said, if I were going to implement damage reduction on each attack I would do it this way:</p><p></p><p>Light armor: 1d4.</p><p>Medium armor: 1d6 or 1d8 depending on the armor.</p><p>Heavy armor: 1d10 or 1d12 (or 2d6 if you prefer) depending on the armor.</p><p>Shield: +1d4 to the die rolled from your armor.</p><p></p><p>The die rolling adds more time to each attack, but it reduces the invalidation of the threat of mobs of low level foes</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6588726, member: 82779"] In 5e, I think the way that DR which is not implemented as damage resistance would work best would be to apply it to total damage for the round. If you apply it to each individual attack, you run the risk of invalidating the threat of low level enemies even in huge mobs. Alternately, I think that a pool of bonus HPs provided by the armor probably works best as an alternative to a granted AC bonus (but that's not what you asked for). That said, if I were going to implement damage reduction on each attack I would do it this way: Light armor: 1d4. Medium armor: 1d6 or 1d8 depending on the armor. Heavy armor: 1d10 or 1d12 (or 2d6 if you prefer) depending on the armor. Shield: +1d4 to the die rolled from your armor. The die rolling adds more time to each attack, but it reduces the invalidation of the threat of mobs of low level foes [/QUOTE]
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Trading AC for DR in 5e
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