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Trading AC for DR in 5e
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<blockquote data-quote="kerbarian" data-source="post: 6588762" data-attributes="member: 40393"><p>I like that idea, and it also gives an opportunity to scale things in a more nuanced way without adding more math to each attack. Perhaps something like:</p><p></p><p>Each point of AC gives you temporary HP equal to 0.5 + 0.2 per level at the start of each of your turns. If you want, these could be in a different pool from regular temporary HP and called armor HP.</p><p></p><p>Chain + shield at 1st level would give you 5.6 = 5 armor HP per round. At 10th level, plate + shield would be 25 HP per round. At 1st, studded leather would be 1 HP per round, or 5 HP per round at 10th.</p><p></p><p>Not sure if those are the right numbers, but it gives you some knobs to adjust that only require recalculation when the character's armor or level change.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6588762, member: 40393"] I like that idea, and it also gives an opportunity to scale things in a more nuanced way without adding more math to each attack. Perhaps something like: Each point of AC gives you temporary HP equal to 0.5 + 0.2 per level at the start of each of your turns. If you want, these could be in a different pool from regular temporary HP and called armor HP. Chain + shield at 1st level would give you 5.6 = 5 armor HP per round. At 10th level, plate + shield would be 25 HP per round. At 1st, studded leather would be 1 HP per round, or 5 HP per round at 10th. Not sure if those are the right numbers, but it gives you some knobs to adjust that only require recalculation when the character's armor or level change. [/QUOTE]
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Trading AC for DR in 5e
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