Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Trading AC for DR in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spinozajack" data-source="post: 6594319" data-attributes="member: 6794198"><p>I believe you have to look at the statistical effect on incoming damage vs a range of to-hit values vs your base AC, to figure out the DR value for a given attack's base damage.</p><p></p><p>So, make it proportional to the expected damage reduction of AC 10 to your armor's AC, on a range of attacks. Then you simply print out a lookup table with the precise value that AC 11 - 25 values would reduce average damage by (averaged across a great many attacks), and use that table of Incoming Damage vs Taken Damage, with each row in the table be in 1 HP of incoming damage increments.</p><p></p><p>You just need one printout for each armor type, or armor type + shield. So 9 tables total, hand the one out to the player who's using DR and have them do a lookup in the table to see what damage they take given what armor they are currently wearing.</p><p></p><p>Perfectly balanced to the base game maths when you consider a large number of attacks. And fast too. Table lookups are easy and straightfoward. If the player gets tired of it, they just revert to the base AC system again. Easy opt-in optional rule, works per-player too to keep them balanced versus the group. Except a slight penalty to status effects on hits which would of course happen much more often. Heavy Armor Master's flat 3 DR could still be useful and incorporated into the table itself, to give a greater chance at completely negating a hit, including status effects. You could treat 0 damage as a miss from a rules standpoint when deciding whether a save is necessary for status effects. Or do it on a case by case basis. Maybe wolves don't get easy bite grapples on plate armor wearers unless their teeth sink into an exposed area and draw blood. Poison saves shouldn't happen when 0 damage is taken either.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6594319, member: 6794198"] I believe you have to look at the statistical effect on incoming damage vs a range of to-hit values vs your base AC, to figure out the DR value for a given attack's base damage. So, make it proportional to the expected damage reduction of AC 10 to your armor's AC, on a range of attacks. Then you simply print out a lookup table with the precise value that AC 11 - 25 values would reduce average damage by (averaged across a great many attacks), and use that table of Incoming Damage vs Taken Damage, with each row in the table be in 1 HP of incoming damage increments. You just need one printout for each armor type, or armor type + shield. So 9 tables total, hand the one out to the player who's using DR and have them do a lookup in the table to see what damage they take given what armor they are currently wearing. Perfectly balanced to the base game maths when you consider a large number of attacks. And fast too. Table lookups are easy and straightfoward. If the player gets tired of it, they just revert to the base AC system again. Easy opt-in optional rule, works per-player too to keep them balanced versus the group. Except a slight penalty to status effects on hits which would of course happen much more often. Heavy Armor Master's flat 3 DR could still be useful and incorporated into the table itself, to give a greater chance at completely negating a hit, including status effects. You could treat 0 damage as a miss from a rules standpoint when deciding whether a save is necessary for status effects. Or do it on a case by case basis. Maybe wolves don't get easy bite grapples on plate armor wearers unless their teeth sink into an exposed area and draw blood. Poison saves shouldn't happen when 0 damage is taken either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Trading AC for DR in 5e
Top