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General Tabletop Discussion
*Pathfinder & Starfinder
Trading age for skill ranks?
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<blockquote data-quote="willpax" data-source="post: 633568" data-attributes="member: 1602"><p>I think there is some merit in all the suggestions so far. </p><p></p><p>To clarify some parts of my agenda: </p><p></p><p>1. I actually love NPC classes, and have a souped-up expert (gets feats every four levels, mainly for skill focus at +3 or +2/+2), and a "higher powered" version called the scholar who gets fighter feat progression (with a list of non-combat feats to choose from) but no BAB; I also use a version of the aristocrat similar to that in the Wheel of Time RPG. This would not reflect the kind of experience where someone was dedicated to a certain pursuit for a long time. </p><p></p><p>2. Instead, this would represent some side area that the player worked in while focusing on class training--what that character did during down time and weekends, or a second job to pay the bills. As a real life example: I learned an awful lot about washing dishes and cooking and layout and repairing photocopiers while I was in graduate school. My graduate training would be analagous to my class, but I've picked up a little bit of this and that along the way (probably no more than a rank or two). To that extent, perhaps I should enforce a cross-class skill limit of 2 ranks per skill learned in this fashion (and still make the list of available skills tightly limited by background). </p><p></p><p>3. To further clarify: the class rank limits would still apply, so it would not be possible for a character to have a greater than legal number of skill ranks in something. And, given a list that would exclude most "adventuring" skills, I could foresee this being used mainly to broaden a skill set, not intensify it. </p><p></p><p>4. Some campaign details: I run a highly modified world, and the only nonhuman playable races are dwarves, halflings, and a made-up lizard race called the rogon who have an even shorter lifespan than the humans. The elf problem isnt really a problem for me (but I don't think it would be much of a problem if I had elves with the restrictions in rank and skill choice). I also play with the same people I played with in middle school (early 1980s), so I have a fairly experienced and mature bunch--we're more interested in storytelling that kicking posterior. </p><p></p><p>Thanks to all for the feedback.</p></blockquote><p></p>
[QUOTE="willpax, post: 633568, member: 1602"] I think there is some merit in all the suggestions so far. To clarify some parts of my agenda: 1. I actually love NPC classes, and have a souped-up expert (gets feats every four levels, mainly for skill focus at +3 or +2/+2), and a "higher powered" version called the scholar who gets fighter feat progression (with a list of non-combat feats to choose from) but no BAB; I also use a version of the aristocrat similar to that in the Wheel of Time RPG. This would not reflect the kind of experience where someone was dedicated to a certain pursuit for a long time. 2. Instead, this would represent some side area that the player worked in while focusing on class training--what that character did during down time and weekends, or a second job to pay the bills. As a real life example: I learned an awful lot about washing dishes and cooking and layout and repairing photocopiers while I was in graduate school. My graduate training would be analagous to my class, but I've picked up a little bit of this and that along the way (probably no more than a rank or two). To that extent, perhaps I should enforce a cross-class skill limit of 2 ranks per skill learned in this fashion (and still make the list of available skills tightly limited by background). 3. To further clarify: the class rank limits would still apply, so it would not be possible for a character to have a greater than legal number of skill ranks in something. And, given a list that would exclude most "adventuring" skills, I could foresee this being used mainly to broaden a skill set, not intensify it. 4. Some campaign details: I run a highly modified world, and the only nonhuman playable races are dwarves, halflings, and a made-up lizard race called the rogon who have an even shorter lifespan than the humans. The elf problem isnt really a problem for me (but I don't think it would be much of a problem if I had elves with the restrictions in rank and skill choice). I also play with the same people I played with in middle school (early 1980s), so I have a fairly experienced and mature bunch--we're more interested in storytelling that kicking posterior. Thanks to all for the feedback. [/QUOTE]
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Trading age for skill ranks?
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