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*Pathfinder & Starfinder
Trading age for skill ranks?
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<blockquote data-quote="Silver Griffon" data-source="post: 639270" data-attributes="member: 9425"><p>Another quick idea. What about creating background packages similar to the occupation packages used in d20 Modern? Tuerny had some good occupation packages for using d20 Modern for a low-magic fantasy world in this thread:</p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=36685" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=36685</a></p><p>They might be a good starting point. I think other settings use regional background packages too. This gives a starting PC a little extra for a more detailed background.</p><p></p><p>As far as more skill points for age, I have to reiterate that there is a system for this already. More Int, Wis, and Cha means more skill points and better ability mods. You just have to suck up the penalties too.</p><p></p><p>I know it seems logical that an older character has more skills, but in game terms that's like giving a PC something for nothing. In game, skills improve through experience as represented by levels in PC or NPC classes, not years. A player shouldn't get any freebies just because of the number he wrote in the age box of his character sheet.</p><p></p><p>Unless you have some other system that penalizes a PC for age, there is no penalty for age that does not push you into the next age bracket. If there is no penalty, then there is no reason in your system not to make every one of your characters one or two years below the cutoff to the next bracket, therefore avoiding the physical ability penalties and still reaping great reward in the form of skill ranks. Remember, two skill ranks represents the entire training of an average 1st level fighter.</p><p></p><p>As far as long-lived races are concerned, its not so much that they are penalized by not getting more skill ranks. IMHO this actually reflects two things about humans: they master skills much more quickly, and their cultures are not as old and nowhere near as complex. Maybe elves spend decades learning what equates to societal etiquette because of the richness of their culture. Maybe they just have different priorities for their children. Perhaps playtime, social interaction, and admiration of the beauty of the world around them is more important than study and training. Perhaps real training in most areas is limited to adults. A twenty year old elf may be an adult to a human, but the attitude of elven society may be quite different. "You're only twenty, put down that book/sword/lockpick set/whatever and go play. Damn kids!" Or for dwarves, " I will not waste my time teaching my superior craftsmanship to a whelp who has not yet learned to appreciate the true value of anything!". </p><p>Of course this brings up the problem of elves raised by humans...</p><p>Maybe a new feat "Raised by Humans: Your staring age is that of a human rather than your own race. You get 4 bonus skill points at first level, but you suffer a -2 penalty on all Cha-based skill rolls when dealing with members of your own race." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silver Griffon, post: 639270, member: 9425"] Another quick idea. What about creating background packages similar to the occupation packages used in d20 Modern? Tuerny had some good occupation packages for using d20 Modern for a low-magic fantasy world in this thread: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=36685[/url] They might be a good starting point. I think other settings use regional background packages too. This gives a starting PC a little extra for a more detailed background. As far as more skill points for age, I have to reiterate that there is a system for this already. More Int, Wis, and Cha means more skill points and better ability mods. You just have to suck up the penalties too. I know it seems logical that an older character has more skills, but in game terms that's like giving a PC something for nothing. In game, skills improve through experience as represented by levels in PC or NPC classes, not years. A player shouldn't get any freebies just because of the number he wrote in the age box of his character sheet. Unless you have some other system that penalizes a PC for age, there is no penalty for age that does not push you into the next age bracket. If there is no penalty, then there is no reason in your system not to make every one of your characters one or two years below the cutoff to the next bracket, therefore avoiding the physical ability penalties and still reaping great reward in the form of skill ranks. Remember, two skill ranks represents the entire training of an average 1st level fighter. As far as long-lived races are concerned, its not so much that they are penalized by not getting more skill ranks. IMHO this actually reflects two things about humans: they master skills much more quickly, and their cultures are not as old and nowhere near as complex. Maybe elves spend decades learning what equates to societal etiquette because of the richness of their culture. Maybe they just have different priorities for their children. Perhaps playtime, social interaction, and admiration of the beauty of the world around them is more important than study and training. Perhaps real training in most areas is limited to adults. A twenty year old elf may be an adult to a human, but the attitude of elven society may be quite different. "You're only twenty, put down that book/sword/lockpick set/whatever and go play. Damn kids!" Or for dwarves, " I will not waste my time teaching my superior craftsmanship to a whelp who has not yet learned to appreciate the true value of anything!". Of course this brings up the problem of elves raised by humans... Maybe a new feat "Raised by Humans: Your staring age is that of a human rather than your own race. You get 4 bonus skill points at first level, but you suffer a -2 penalty on all Cha-based skill rolls when dealing with members of your own race." :) [/QUOTE]
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Trading age for skill ranks?
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