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*Pathfinder & Starfinder
trading backstory for some xp?
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<blockquote data-quote="Runestar" data-source="post: 4444590" data-attributes="member: 72317"><p>A 1-time xp bonus doesn't necessarily amount to much, since you will end up getting less xp if you level up faster, and conversely get more xp if you are of a lower level than your other party members (perhaps as a result of levelling up more slowly?). Depending on how/when the DM allocates xp, this xp bonus may or may not be significant (for example, if you get just enough xp at the end of the entire campaign arc to gain a lv, than that small xp boost won't make a difference at all). </p><p></p><p>I suppose it could work depending on how much your players crave that xp reward. I feel that it won't do anything as the person who writes a good backstory would be doing it more for the sake of creating a deep, immersive PC, and less so for the paltry xp gain (welcome as it may be, he would still have done it even without such a reward), while the players you really want to motivate, may not be that desperate for a little extra xp (and thus still not design a good background as they find the in-game reward not worth the extra work and effort they have to put in. </p><p></p><p>Has anyone actually had any success stories with this? For me at least, I would be indifferent to it.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4444590, member: 72317"] A 1-time xp bonus doesn't necessarily amount to much, since you will end up getting less xp if you level up faster, and conversely get more xp if you are of a lower level than your other party members (perhaps as a result of levelling up more slowly?). Depending on how/when the DM allocates xp, this xp bonus may or may not be significant (for example, if you get just enough xp at the end of the entire campaign arc to gain a lv, than that small xp boost won't make a difference at all). I suppose it could work depending on how much your players crave that xp reward. I feel that it won't do anything as the person who writes a good backstory would be doing it more for the sake of creating a deep, immersive PC, and less so for the paltry xp gain (welcome as it may be, he would still have done it even without such a reward), while the players you really want to motivate, may not be that desperate for a little extra xp (and thus still not design a good background as they find the in-game reward not worth the extra work and effort they have to put in. Has anyone actually had any success stories with this? For me at least, I would be indifferent to it. [/QUOTE]
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trading backstory for some xp?
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