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Community
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*Pathfinder & Starfinder
trading backstory for some xp?
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<blockquote data-quote="irdeggman" data-source="post: 4446201" data-attributes="member: 16285"><p>You appear to be missing the point of the backstory issue.</p><p></p><p>It is not for continuous gaming sessions.</p><p></p><p>It is designed around giving the player something to wrap his character concept around.</p><p></p><p>Now if all the game is about is hacking and slashing and resetting after every encounter that is an entirely different story. In that case character "history" has no meaning whatsoever.</p><p></p><p>In the games I play in (and run) this is a one-time award designed to help the player get a good idea of what drives and motivates their PC and not have the PC relegated to a simple stat sheet.</p><p></p><p>I do not award "extra" for a well-written (or pretty) story. I award based on what is contained. Nor do I award for someone keeping a journal (although some of the DMs do - I don't see that as a role-playing thing or something that should be specially rewarded).</p><p></p><p>If the player gives me a bulletized sheet that is fine as long as I can tell they have designed the character around something. If they write that they have single-handedly slain giants and gods (as a 1st level character) - I raise the BS flag.</p><p></p><p>I have had to "nix" character concepts for players who wanted their PCs to be gods for the get-go.</p><p></p><p>It also helps me keep some out-of-control players in check. I have one who loves to design his PC out to epic level from inception (even when we are starting with 1st level PCs).</p><p></p><p>This background also helps me when I award role-playing awards, since I have something to compare the PC against. Although since life is constantly evolving so should the PCs so unless they give me a life-long rivalry it is only something used at the very beginning and a tool for judging how the PC is "evolving".</p><p></p><p></p><p></p><p>And that is the point - it is an "incentive" and not a huge power up.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4446201, member: 16285"] You appear to be missing the point of the backstory issue. It is not for continuous gaming sessions. It is designed around giving the player something to wrap his character concept around. Now if all the game is about is hacking and slashing and resetting after every encounter that is an entirely different story. In that case character "history" has no meaning whatsoever. In the games I play in (and run) this is a one-time award designed to help the player get a good idea of what drives and motivates their PC and not have the PC relegated to a simple stat sheet. I do not award "extra" for a well-written (or pretty) story. I award based on what is contained. Nor do I award for someone keeping a journal (although some of the DMs do - I don't see that as a role-playing thing or something that should be specially rewarded). If the player gives me a bulletized sheet that is fine as long as I can tell they have designed the character around something. If they write that they have single-handedly slain giants and gods (as a 1st level character) - I raise the BS flag. I have had to "nix" character concepts for players who wanted their PCs to be gods for the get-go. It also helps me keep some out-of-control players in check. I have one who loves to design his PC out to epic level from inception (even when we are starting with 1st level PCs). This background also helps me when I award role-playing awards, since I have something to compare the PC against. Although since life is constantly evolving so should the PCs so unless they give me a life-long rivalry it is only something used at the very beginning and a tool for judging how the PC is "evolving". And that is the point - it is an "incentive" and not a huge power up. [/QUOTE]
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trading backstory for some xp?
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