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<blockquote data-quote="Olaf the Stout" data-source="post: 5767394" data-attributes="member: 13703"><p>In my Shackled City campaign that just finished I had 2 players leave the game as they got jobs playing in a band on a cruise ship.</p><p></p><p>The rogue PC of the first player just left the party as the replacement player had his own ranger PC he wanted to bring in.</p><p></p><p>However, at that point one of the other players switched from playing a cleric to playing a monk. This meant that the party didn't have any divine healing left in the group. We played a couple of sessions before it became apparent that a TPK was just waiting to happen with only potions for healing.</p><p></p><p>As a result I brought back a favoured soul PC that the player who left had ran before he switched to playing a rogue. Technically he was now an NPC but I let the party run him in combat as it was easier for me.</p><p></p><p>The player of the favoured soul would take back over running the character whenever he was back in town between his work contracts.</p><p></p><p>The PC of the second player who left the group remained in the party and was taken over by the replacement player (with the leaving player's blessing).</p><p></p><p>The player who left was really good about this. On the 2 occasions that he returned to the group (again, between contracts), he either played another NPC or I got him to run the monsters for me. So he never took back control of his PC.</p><p></p><p>Both of these situations worked out pretty well for my group. It helps that none of my players are overly precious.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5767394, member: 13703"] In my Shackled City campaign that just finished I had 2 players leave the game as they got jobs playing in a band on a cruise ship. The rogue PC of the first player just left the party as the replacement player had his own ranger PC he wanted to bring in. However, at that point one of the other players switched from playing a cleric to playing a monk. This meant that the party didn't have any divine healing left in the group. We played a couple of sessions before it became apparent that a TPK was just waiting to happen with only potions for healing. As a result I brought back a favoured soul PC that the player who left had ran before he switched to playing a rogue. Technically he was now an NPC but I let the party run him in combat as it was easier for me. The player of the favoured soul would take back over running the character whenever he was back in town between his work contracts. The PC of the second player who left the group remained in the party and was taken over by the replacement player (with the leaving player's blessing). The player who left was really good about this. On the 2 occasions that he returned to the group (again, between contracts), he either played another NPC or I got him to run the monsters for me. So he never took back control of his PC. Both of these situations worked out pretty well for my group. It helps that none of my players are overly precious. Olaf the Stout [/QUOTE]
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