Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Trading commodities in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SiderisAnon" data-source="post: 3548984" data-attributes="member: 44949"><p><strong>Detailed Trading System</strong></p><p></p><p>In my current campaign, the party has a ship and uses it for trading between adventures or on their way to adventure sites. They have plans in the long run of acquiring a larger vessel and ultimately in funding other trading ships.</p><p></p><p>I am using the <a href="http://www.yourgamesnow.com/index.php?main_page=product_info&manufacturers_id=3&products_id=13" target="_blank">A Magical Society: Silk Road</a> that a previous poster recommended. It is an excellent resource for information on trade goods and also an interesting read. You'll have to make decisions on where things are produced in your world because the 1,000 trade goods are based on the idea that you buy them where they are produced and ship them as far as possible away from there to get the best price. I've been assigning a few goods to each area they travel, rather than trying to divide up the whole 1,000 item list at once. </p><p></p><p>One nice thing is that they include information on most of the trading goods, because I didn't know what some of them were. The rest I've been looking up on the internet.</p><p></p><p>There are no specific rules in there for shipping by boat, so you have to wing a few things. In doing some research, I found that historically sailors were paid either through a small share of the final profit, through a daily wage, or through a combination of both. To this, you add the cost of feeding the crew and the party. </p><p></p><p>You also have to take into account wear and tear on the ship. I have been using a model that is roughly one-half of one percent of the ship's value in upkeep and parts each month. I have no idea how accurate that is, but it is comfortable for my group.</p><p></p><p>I apply a flat amount spent on taxes, docking fees, and tariffs. Different trading ports have different values, so the PCs can learn where to get the best value.</p><p></p><p>All and all, I think it's a great value for a $12 book. (And the same can be said for their other Magical Society books.)</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3548984, member: 44949"] [b]Detailed Trading System[/b] In my current campaign, the party has a ship and uses it for trading between adventures or on their way to adventure sites. They have plans in the long run of acquiring a larger vessel and ultimately in funding other trading ships. I am using the [URL=http://www.yourgamesnow.com/index.php?main_page=product_info&manufacturers_id=3&products_id=13]A Magical Society: Silk Road[/URL] that a previous poster recommended. It is an excellent resource for information on trade goods and also an interesting read. You'll have to make decisions on where things are produced in your world because the 1,000 trade goods are based on the idea that you buy them where they are produced and ship them as far as possible away from there to get the best price. I've been assigning a few goods to each area they travel, rather than trying to divide up the whole 1,000 item list at once. One nice thing is that they include information on most of the trading goods, because I didn't know what some of them were. The rest I've been looking up on the internet. There are no specific rules in there for shipping by boat, so you have to wing a few things. In doing some research, I found that historically sailors were paid either through a small share of the final profit, through a daily wage, or through a combination of both. To this, you add the cost of feeding the crew and the party. You also have to take into account wear and tear on the ship. I have been using a model that is roughly one-half of one percent of the ship's value in upkeep and parts each month. I have no idea how accurate that is, but it is comfortable for my group. I apply a flat amount spent on taxes, docking fees, and tariffs. Different trading ports have different values, so the PCs can learn where to get the best value. All and all, I think it's a great value for a $12 book. (And the same can be said for their other Magical Society books.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trading commodities in D&D
Top