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<blockquote data-quote="Arkhandus" data-source="post: 4449823" data-attributes="member: 13966"><p>I don't see any problem with it. The DMG also encourages the DM to make minor changes/tradeoffs like this when fitting for a character concept.</p><p></p><p>While Fortitude and Will are definitely better than Reflex in some ways (Ref just generally reduces damage from area attacks), there's still some importance to Reflex for everyone (the less damage a fighter takes, the longer he can fight, and fighters are made to be great at long-term effectiveness....; wizards are fragile and can be slain easily by one failed Reflex save at the wrong time; etc.).</p><p></p><p>Also, pretty much all of the classes with high Reflex have mediocre or low HP (d8 hit dice or weaker, and heavy dependency on two or more stats besides Constitution). Thus, if they swapped out high Reflex for high Fortitude or Will, they'd be lowering their survivability against the most common danger - hit point damage. Lots of monsters and classes have area attacks, be they breath weapons, Fireballs, Flame Strikes, Shouts, or whatever. And Reflex saves are used against some monsters' special attacks, like catching on fire from contact with a Fire Elemental.</p><p></p><p>So I don't see any problem with allowing it. A barbarian might rely on his Constitution and Rage bonuses for Fortitude, and choose to make Will his high save, but that'll still leave his Fortitude mediocre and somewhat vulnerable to poisons (which often deal Strength or Dexterity damage), diseases, death effects, and various paralysis/petrification/nausea/fatigue effects. A rogue might go with a high Fortitude save to avoid those nastiest of things that can come from a failed trap disarmament or failed trap search, but his Reflex save will still be only mediocre with a high Dexterity, and he doesn't have a lot of HP to go around. A sorcerer might go with high Reflex to survive enemy spells and stuff more easily, but nobody wants the caster to be mind-controlled by a vampire, evil mage, or something....so he still makes a trade-off, leaving himself vulnerable to stuff that could make him slaughter the party with his own tricky and destructive spells.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4449823, member: 13966"] I don't see any problem with it. The DMG also encourages the DM to make minor changes/tradeoffs like this when fitting for a character concept. While Fortitude and Will are definitely better than Reflex in some ways (Ref just generally reduces damage from area attacks), there's still some importance to Reflex for everyone (the less damage a fighter takes, the longer he can fight, and fighters are made to be great at long-term effectiveness....; wizards are fragile and can be slain easily by one failed Reflex save at the wrong time; etc.). Also, pretty much all of the classes with high Reflex have mediocre or low HP (d8 hit dice or weaker, and heavy dependency on two or more stats besides Constitution). Thus, if they swapped out high Reflex for high Fortitude or Will, they'd be lowering their survivability against the most common danger - hit point damage. Lots of monsters and classes have area attacks, be they breath weapons, Fireballs, Flame Strikes, Shouts, or whatever. And Reflex saves are used against some monsters' special attacks, like catching on fire from contact with a Fire Elemental. So I don't see any problem with allowing it. A barbarian might rely on his Constitution and Rage bonuses for Fortitude, and choose to make Will his high save, but that'll still leave his Fortitude mediocre and somewhat vulnerable to poisons (which often deal Strength or Dexterity damage), diseases, death effects, and various paralysis/petrification/nausea/fatigue effects. A rogue might go with a high Fortitude save to avoid those nastiest of things that can come from a failed trap disarmament or failed trap search, but his Reflex save will still be only mediocre with a high Dexterity, and he doesn't have a lot of HP to go around. A sorcerer might go with high Reflex to survive enemy spells and stuff more easily, but nobody wants the caster to be mind-controlled by a vampire, evil mage, or something....so he still makes a trade-off, leaving himself vulnerable to stuff that could make him slaughter the party with his own tricky and destructive spells. [/QUOTE]
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