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Community
General Tabletop Discussion
*Dungeons & Dragons
Trading SkillPoints for Feats and vice versa
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<blockquote data-quote="Steven McRownt" data-source="post: 175187" data-attributes="member: 2316"><p>Very simple house rule. </p><p></p><p><strong>Prerequisites for the house rules.</strong></p><p>A character can save his skill points after he gains a level. He has not to spend them at once. (this prereq works better with training rules, where PCs has to find a mentor before gaining some more ranks in their skills)</p><p></p><p><strong>THE HOUSE RULE</strong></p><p>A charcater can swap 25 skill points for 1 feat.</p><p>A character can swap 1 feat for 20 skill points.</p><p></p><p>I am workin' on it, but after few diagrams nd calculations i think it's quite balanced.</p><p></p><p><em> i will now try to anticipate your comments </em></p><p>A fighter will probably think more to use this house rule (wow, even fighter thinks!). Sacrificing a feat for 20 skill points, can be pure gold for him, with his not high intelligence and minimum skill points per level.</p><p>A thief with average intelligence will have to renounce FOUR levels of skill points to have, at a fifth level a bonus feat. Perhaps a thief mastermind will take the idea in consideration, otherwise could be a great loss.</p><p>All the other character in the middle of the curse, will perhaps save some skill points, and see what will happen; my character in this way, found that 3 skill points the ranger saved, where indispensable to learn a skill to solve a puzzle: they found a mentor and used them in this way... the ranger started again later to save SkillP. for "better" times.</p><p></p><p>Is this system encourage the min-maxin munchkin? Perhaps. Probably yes. If you have such players in your groups, that's not my problem<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Skip this thread and find a way to eliminate them<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 175187, member: 2316"] Very simple house rule. [B]Prerequisites for the house rules.[/B] A character can save his skill points after he gains a level. He has not to spend them at once. (this prereq works better with training rules, where PCs has to find a mentor before gaining some more ranks in their skills) [B]THE HOUSE RULE[/B] A charcater can swap 25 skill points for 1 feat. A character can swap 1 feat for 20 skill points. I am workin' on it, but after few diagrams nd calculations i think it's quite balanced. [I] i will now try to anticipate your comments [/I] A fighter will probably think more to use this house rule (wow, even fighter thinks!). Sacrificing a feat for 20 skill points, can be pure gold for him, with his not high intelligence and minimum skill points per level. A thief with average intelligence will have to renounce FOUR levels of skill points to have, at a fifth level a bonus feat. Perhaps a thief mastermind will take the idea in consideration, otherwise could be a great loss. All the other character in the middle of the curse, will perhaps save some skill points, and see what will happen; my character in this way, found that 3 skill points the ranger saved, where indispensable to learn a skill to solve a puzzle: they found a mentor and used them in this way... the ranger started again later to save SkillP. for "better" times. Is this system encourage the min-maxin munchkin? Perhaps. Probably yes. If you have such players in your groups, that's not my problem:D Skip this thread and find a way to eliminate them:cool: Steven McRownt [/QUOTE]
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