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General Tabletop Discussion
*Dungeons & Dragons
Trading SkillPoints for Feats and vice versa
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<blockquote data-quote="Steven McRownt" data-source="post: 175994" data-attributes="member: 2316"><p>First of all I have to thank everyone for the feedbacks received.</p><p></p><p>Now i will try to anser to your question, ideas, and suggestions.</p><p></p><p>High int or race int malus are just part of the game; it's difficult to find a fighter with 18 in INT, so i really do not care makin the math for this particular issue. And then if there's a fighter with 18 in INT will have probably less STR or CON, so it could be good for him to access to a major number of feat to balance his physical weaknesses.</p><p></p><p>To answer to Mulin Rouge, the only "level restriction" is to not have a human rouge with 3 feats at his first starting level. It could be too much. So i prefer to start the chance of trading from the second level; in this way the first x4 is to be spent in Sk.Points only.</p><p>Perhaps you're right that each class has diffrerent skill points progression just because they rely on skills differently. But for a rouge or a very intteligent wizard 25 skill points should be more or less 3 o 4 levels without increasing ranks in their skills, for a cleric (which is not relying on INT nor have a good sk.p progression) could be something like 8 (!) levels without taking any ranks in their skills. Perhaps too much. </p><p></p><p>On the other side i was starting to value each feat. And i came up that an objective appraisal of their skill points value is very, very difficult. Think about it. Everyone have a different use of each skill, each feat when playing or DMing; and consequently everyone has different scales... I am not lazy, i am simply saying that a list made in that way couldn't be acceptable...</p><p></p><p>Skill points per level x3 for a feat coming from a fixed list different for each classes could do the job. Or otherwise makes differents list not depending on classes but for value. They will be not accurate, but less criticable....</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 175994, member: 2316"] First of all I have to thank everyone for the feedbacks received. Now i will try to anser to your question, ideas, and suggestions. High int or race int malus are just part of the game; it's difficult to find a fighter with 18 in INT, so i really do not care makin the math for this particular issue. And then if there's a fighter with 18 in INT will have probably less STR or CON, so it could be good for him to access to a major number of feat to balance his physical weaknesses. To answer to Mulin Rouge, the only "level restriction" is to not have a human rouge with 3 feats at his first starting level. It could be too much. So i prefer to start the chance of trading from the second level; in this way the first x4 is to be spent in Sk.Points only. Perhaps you're right that each class has diffrerent skill points progression just because they rely on skills differently. But for a rouge or a very intteligent wizard 25 skill points should be more or less 3 o 4 levels without increasing ranks in their skills, for a cleric (which is not relying on INT nor have a good sk.p progression) could be something like 8 (!) levels without taking any ranks in their skills. Perhaps too much. On the other side i was starting to value each feat. And i came up that an objective appraisal of their skill points value is very, very difficult. Think about it. Everyone have a different use of each skill, each feat when playing or DMing; and consequently everyone has different scales... I am not lazy, i am simply saying that a list made in that way couldn't be acceptable... Skill points per level x3 for a feat coming from a fixed list different for each classes could do the job. Or otherwise makes differents list not depending on classes but for value. They will be not accurate, but less criticable.... Steven McRownt [/QUOTE]
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