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Story Hour
Trading spaces, storyhour style. You read my stuff, I'll read yours.
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<blockquote data-quote="Shemeska" data-source="post: 1695651" data-attributes="member: 11697"><p><strong>Feedback whores unite! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></strong></p><p></p><p>Alright, I'll play along too. And having said that, I'm glad that I did because it's interesting as I finish part I. Pro: You're a good writer and the story flow is really good. It doesn't get bogged down in overly long descriptions, nor does it seem dry or switch between tenses and persons. You've avoided most of the pitfalls of writing. The scene you start off with starts in with action and doesn't stop, it keeps me interested. Some of the comments by the characters are amusing, and as it has been said by others, it makes it seem like an actual storyhour from those lines. It's those snarky comments at times that actual players pop out with, and it lightens up the action and makes me smile.</p><p></p><p>While I have to go fully wake up, make coffee and drive an hour or so to go game this weekend I'll make a point of going back and finishing the storyhour and commenting on it in length Sunday night or Monday. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Con: However I can't get a fully accurate view of the characters. I only have a loose physical description of one or two of them. One seemingly a minotaur, and one an older wizard; the others I'm clueless about aside perhaps from sex and class. It makes the names start to blurr together in the absence of an introduction and detail that most storyhours give, but most non storyhour fiction gives as it goes at a slower pace. And yes, the size of the updates is a bit much given that. (As If I'm one to talk... I just posted a 10 pager or so the other night)</p><p></p><p>My own <a href="http://www.enworld.org/forums/showthread.php?t=77613" target="_blank">Story Hour</a> mixes the events of my 3e Planescape game of the past two years along with inserted behind the scenes fiction. I'm a few months into the campaign with about a year and a half or so to catch up. Honestly the game will be finished by the time I catch up with writing the storyhour but I'm enjoying it.</p><p></p><p>Once I'm done with it I'll probably go back and write something w/ places to click to see the OOC commentary and OOC quotes from the various game sessions because my players have gotten some good ones.</p><p></p><p>There's also a seriously large amount of fiction that's branched off from the campaign itself, expanding some of the characters that have developed from it.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1695651, member: 11697"] [b]Feedback whores unite! :)[/b] Alright, I'll play along too. And having said that, I'm glad that I did because it's interesting as I finish part I. Pro: You're a good writer and the story flow is really good. It doesn't get bogged down in overly long descriptions, nor does it seem dry or switch between tenses and persons. You've avoided most of the pitfalls of writing. The scene you start off with starts in with action and doesn't stop, it keeps me interested. Some of the comments by the characters are amusing, and as it has been said by others, it makes it seem like an actual storyhour from those lines. It's those snarky comments at times that actual players pop out with, and it lightens up the action and makes me smile. While I have to go fully wake up, make coffee and drive an hour or so to go game this weekend I'll make a point of going back and finishing the storyhour and commenting on it in length Sunday night or Monday. :) Con: However I can't get a fully accurate view of the characters. I only have a loose physical description of one or two of them. One seemingly a minotaur, and one an older wizard; the others I'm clueless about aside perhaps from sex and class. It makes the names start to blurr together in the absence of an introduction and detail that most storyhours give, but most non storyhour fiction gives as it goes at a slower pace. And yes, the size of the updates is a bit much given that. (As If I'm one to talk... I just posted a 10 pager or so the other night) My own [URL=http://www.enworld.org/forums/showthread.php?t=77613]Story Hour[/URL] mixes the events of my 3e Planescape game of the past two years along with inserted behind the scenes fiction. I'm a few months into the campaign with about a year and a half or so to catch up. Honestly the game will be finished by the time I catch up with writing the storyhour but I'm enjoying it. Once I'm done with it I'll probably go back and write something w/ places to click to see the OOC commentary and OOC quotes from the various game sessions because my players have gotten some good ones. There's also a seriously large amount of fiction that's branched off from the campaign itself, expanding some of the characters that have developed from it. [/QUOTE]
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Trading spaces, storyhour style. You read my stuff, I'll read yours.
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