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*Pathfinder & Starfinder
Trading XP for feats/skills: Rate for balance
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<blockquote data-quote="Iron_Chef" data-source="post: 968452" data-attributes="member: 4530"><p>Found this on Emerald Night's site: <a href="http://www.gigs-bytes.com/emeraldnight/" target="_blank">http://www.gigs-bytes.com/emeraldnight/</a></p><p></p><p>Please rate this system for balance.</p><p></p><p></p><p>EXPERIENCE POINT EXCHANGE SYSTEM</p><p>Tried of waiting for three levels before your next feat? Need a few more skill ranks to get that</p><p>prestige class? Want your magic items to be built in? Well, now you can with the Experience</p><p>Exchange System.</p><p></p><p>Feats </p><p>You can purchase additional feats starting a 1000 xps for the first feat and increasing by 1000</p><p>xps for each additional feat. </p><p>code:</p><p></p><p>Additional</p><p> Feats Experience Accumulated</p><p>Purchased Cost Total</p><p> 1 1000 1000</p><p> 2 2000 3000</p><p> 3 3000 6000</p><p> 4 4000 10000</p><p> 5 5000 15000</p><p> and so on...</p><p></p><p></p><p>Skills</p><p>You can purchase additional skill ranks for each skill starting at 100 xps for one rank and</p><p>increasing by 100 xps for each additional rank.</p><p>code:</p><p></p><p>Additional</p><p>Skill Ranks</p><p>per Skill Experience Accumulated</p><p>Purchased Cost Total</p><p> 1 100 100</p><p> 2 200 300</p><p> 3 300 600</p><p> 4 400 1000</p><p> 5 500 1500</p><p> and so on...</p><p></p><p></p><p>Powers </p><p>You can have your magical items built in. The item in essence becomes a power that only you</p><p>can access. The power is subject to dispels, disjunctions, and anti-magic shells. Figure the</p><p>base cost in gold as per a normal magic item. It costs xps equal to 1/5 of the base cost to</p><p>incorporate the power within yourself. </p><p></p><p>Note: the base cost is doubled for a slot less item but is compensated by a 50% reduction</p><p>because only you can use it. Therefore, the modifiers cancel each other out and the net base</p><p>cost is simply the base cost. Also, I don't include the normal xps for building the item in the</p><p>final xp cost.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 968452, member: 4530"] Found this on Emerald Night's site: [url]http://www.gigs-bytes.com/emeraldnight/[/url] Please rate this system for balance. EXPERIENCE POINT EXCHANGE SYSTEM Tried of waiting for three levels before your next feat? Need a few more skill ranks to get that prestige class? Want your magic items to be built in? Well, now you can with the Experience Exchange System. Feats You can purchase additional feats starting a 1000 xps for the first feat and increasing by 1000 xps for each additional feat. code: Additional Feats Experience Accumulated Purchased Cost Total 1 1000 1000 2 2000 3000 3 3000 6000 4 4000 10000 5 5000 15000 and so on... Skills You can purchase additional skill ranks for each skill starting at 100 xps for one rank and increasing by 100 xps for each additional rank. code: Additional Skill Ranks per Skill Experience Accumulated Purchased Cost Total 1 100 100 2 200 300 3 300 600 4 400 1000 5 500 1500 and so on... Powers You can have your magical items built in. The item in essence becomes a power that only you can access. The power is subject to dispels, disjunctions, and anti-magic shells. Figure the base cost in gold as per a normal magic item. It costs xps equal to 1/5 of the base cost to incorporate the power within yourself. Note: the base cost is doubled for a slot less item but is compensated by a 50% reduction because only you can use it. Therefore, the modifiers cancel each other out and the net base cost is simply the base cost. Also, I don't include the normal xps for building the item in the final xp cost. [/QUOTE]
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Trading XP for feats/skills: Rate for balance
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