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Tradition Balance
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<blockquote data-quote="Khaalis" data-source="post: 6297799" data-attributes="member: 2167"><p>Two topics on Tradition Balance</p><p></p><p><strong><u>ATTRIBUTES</u></strong></p><p>IMHO, I would recommend a balance in Attribute points given out by each "group" of Traditions since we have 2 tiers - Starter/Background and Class-based tradition.</p><p></p><p>Currently for instance it looks like most Starter Traditions assign a base of 4 Attribute points with the exception of Slave, which should be brought up to 4 points (for instance STR +1 & END +2 [representing hard labor], WIL +1). Then none are technically more "optimal" out of the gate (though anything with a +2 vs +1 in a desired stat could still be seen as more optimal but its a much smaller margin).</p><p></p><p>The rest of the Traditions seem to be all over the place making many of them much more optimal than the others (e.g. ranging from +3 to +7). I would rather see these built on a common frame of say +6 Attribute points. Less abuse for "new" traditions and more balanced vs. heavy optimization.</p><p>(Example - Thug: Currently only +4 so change to = STR +1, AGI +1, END +2, CHA +1, GC +1)</p><p></p><p>For instance in GlassEye's example of "Mage 4 vs. Mage 2, FireMage 1, Necromancer 1" from the XP thread...</p><p></p><p>Part of the issue here might be curtailed by balancing the Attribute points since we get:</p><p>* Mage = +5 attribute points per Grade</p><p>* FireMage = +6 attribute points per Grade</p><p>* Necromancer = +7 attribute points per Grade</p><p></p><p>So right out the gate, the Mage 4 is already at a 3 attribute point disadvantage. Then when we spend the upgrades to go to Mage 5 (5k xp) and Mage 2 / Fire 2 / Necro 2 (4K xp) the Mage 5 is now at a 6 point attribute disadvantage. Its not just MAG that is lagging but the whole attribute/dice pool scale.</p><p></p><p></p><p></p><p><strong><u>NON-CASTER TRADITIONS vs CASTER TRADITIONS</u></strong></p><p>This also brings up another point. Since Caster Classes get the equivalent of a Free +1,000 xp bonus per grade in the form of a new Spell List, perhaps you should look at giving the non-caster Traditions something in this slot as well? Perhaps something like one of these depending on the Tradition?</p><p>* +1 to one Attribute of choice from: (list of 3; not necessarily from the tradition list?)</p><p>* Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. (Thus at Grade 5/Tier 4 you could have some skills at Grade 5.)</p><p>* Choose 1 skill from X tradition as a bonus skill.</p><p></p><p>Examples of how they would look, using Burglar:</p><p>* +1 to one Attribute of choice from: STR, END, REP</p><p>* Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. <em>(Thus could potentially have 5 skills at Grade 5 by Tier 4.)</em></p><p>* Choose 1 skill from the Alchemist tradition as a bonus skill.</p><p></p><p></p><p></p><p><span style="font-size: 9px"><em>This is spawned from Morrus's request to split topics into new threads.</em></span></p><p><span style="font-size: 9px"><em>Original thread: <a href="http://www.enworld.org/forum/showthread.php?354637-Previewing-the-new-XP-system" target="_blank">http://www.enworld.org/forum/showthread.php?354637-Previewing-the-new-XP-system</a></em></span></p></blockquote><p></p>
[QUOTE="Khaalis, post: 6297799, member: 2167"] Two topics on Tradition Balance [B][u]ATTRIBUTES[/u][/B] IMHO, I would recommend a balance in Attribute points given out by each "group" of Traditions since we have 2 tiers - Starter/Background and Class-based tradition. Currently for instance it looks like most Starter Traditions assign a base of 4 Attribute points with the exception of Slave, which should be brought up to 4 points (for instance STR +1 & END +2 [representing hard labor], WIL +1). Then none are technically more "optimal" out of the gate (though anything with a +2 vs +1 in a desired stat could still be seen as more optimal but its a much smaller margin). The rest of the Traditions seem to be all over the place making many of them much more optimal than the others (e.g. ranging from +3 to +7). I would rather see these built on a common frame of say +6 Attribute points. Less abuse for "new" traditions and more balanced vs. heavy optimization. (Example - Thug: Currently only +4 so change to = STR +1, AGI +1, END +2, CHA +1, GC +1) For instance in GlassEye's example of "Mage 4 vs. Mage 2, FireMage 1, Necromancer 1" from the XP thread... Part of the issue here might be curtailed by balancing the Attribute points since we get: * Mage = +5 attribute points per Grade * FireMage = +6 attribute points per Grade * Necromancer = +7 attribute points per Grade So right out the gate, the Mage 4 is already at a 3 attribute point disadvantage. Then when we spend the upgrades to go to Mage 5 (5k xp) and Mage 2 / Fire 2 / Necro 2 (4K xp) the Mage 5 is now at a 6 point attribute disadvantage. Its not just MAG that is lagging but the whole attribute/dice pool scale. [b][u]NON-CASTER TRADITIONS vs CASTER TRADITIONS[/u][/b] This also brings up another point. Since Caster Classes get the equivalent of a Free +1,000 xp bonus per grade in the form of a new Spell List, perhaps you should look at giving the non-caster Traditions something in this slot as well? Perhaps something like one of these depending on the Tradition? * +1 to one Attribute of choice from: (list of 3; not necessarily from the tradition list?) * Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. (Thus at Grade 5/Tier 4 you could have some skills at Grade 5.) * Choose 1 skill from X tradition as a bonus skill. Examples of how they would look, using Burglar: * +1 to one Attribute of choice from: STR, END, REP * Choose 1 skill from this Tradition. That skill may have a Grade +1 above your tier restriction. May only choose each skill once. [i](Thus could potentially have 5 skills at Grade 5 by Tier 4.)[/i] * Choose 1 skill from the Alchemist tradition as a bonus skill. [SIZE=1][i]This is spawned from Morrus's request to split topics into new threads. Original thread: [url]http://www.enworld.org/forum/showthread.php?354637-Previewing-the-new-XP-system[/url][/i][/SIZE] [/QUOTE]
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