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Traditional or Historial Arms and Armor
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<blockquote data-quote="Izumi" data-source="post: 6015976" data-attributes="member: 6668759"><p>Historic, of course. It's our baseline for the fantastic. I'd do something like this:</p><p> </p><p>Padded Cloth 11 + Dex (+4 Max) -1 to hp total when worn. </p><p>Leather Armor 12 + Dex (+3 Max) -2 to hp total when worn. </p><p>Brigandine/Ring Armor 13 + Dex (+2 Max) -3 to hp total when worn. </p><p>Scale/Lamellar Armor 14 + Dex (+1 Max) -4 to hp total when worn. </p><p>Maile 15 (No Dex) -4 to hp total when worn. </p><p>Plated Maile/Laminar Armor 16 (No Dex) -5 hp total when worn. </p><p>Plate Armor 17 (No Dex) -5 to hp total when worn. </p><p>Small Shield +1 AC, -1 to hp total when worn.</p><p>Medium Shield +2 AC, -1 Dex bonus, -3 to hp total when worn.</p><p>Large Shield +3 AC, -2 Dex bonus, -5 to hp total when worn.</p><p></p><p>Combintation Armors could be made by adding the AC of each type together and dividing by total number of types. Round up and down as necessary, of course. </p><p></p><p>Okegawa dou gusoku (A common Footman/Retainer armor of late Sengoku)</p><p>Cloth 11 + Brigandine 13 + Plated Maile 16 + Plate Armor 17 = 57/4 = 14 AC (+1 Max Dex) -4 hp when worn. </p><p></p><p>Costs in silver/gold for each armor should also reflect history as much as possible. </p><p></p><p>I'd just give magical armors an increase in AC/Max dex bonus allowed and decrease in hp cost as I considered appropriate. Obviously, silver/gold costs for such rare artifacts would be immense. </p><p></p><p>Mithril Maile 16 + Dex (Max +1) -2 to hp total when worn.</p></blockquote><p></p>
[QUOTE="Izumi, post: 6015976, member: 6668759"] Historic, of course. It's our baseline for the fantastic. I'd do something like this: Padded Cloth 11 + Dex (+4 Max) -1 to hp total when worn. Leather Armor 12 + Dex (+3 Max) -2 to hp total when worn. Brigandine/Ring Armor 13 + Dex (+2 Max) -3 to hp total when worn. Scale/Lamellar Armor 14 + Dex (+1 Max) -4 to hp total when worn. Maile 15 (No Dex) -4 to hp total when worn. Plated Maile/Laminar Armor 16 (No Dex) -5 hp total when worn. Plate Armor 17 (No Dex) -5 to hp total when worn. Small Shield +1 AC, -1 to hp total when worn. Medium Shield +2 AC, -1 Dex bonus, -3 to hp total when worn. Large Shield +3 AC, -2 Dex bonus, -5 to hp total when worn. Combintation Armors could be made by adding the AC of each type together and dividing by total number of types. Round up and down as necessary, of course. Okegawa dou gusoku (A common Footman/Retainer armor of late Sengoku) Cloth 11 + Brigandine 13 + Plated Maile 16 + Plate Armor 17 = 57/4 = 14 AC (+1 Max Dex) -4 hp when worn. Costs in silver/gold for each armor should also reflect history as much as possible. I'd just give magical armors an increase in AC/Max dex bonus allowed and decrease in hp cost as I considered appropriate. Obviously, silver/gold costs for such rare artifacts would be immense. Mithril Maile 16 + Dex (Max +1) -2 to hp total when worn. [/QUOTE]
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