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General Tabletop Discussion
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Traditional or Historial Arms and Armor
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6016817" data-attributes="member: 61749"><p>My rough analysis of the poll results and the comments seems to indicate a few things:</p><p></p><p></p><ul> <li data-xf-list-type="ul">A majority of people just want an acceptable weapons table that doesn't complicate their game or limit their character options.</li> <li data-xf-list-type="ul">Few people have a problem if a handful of minor adjustments are made to reflect historical arms and armor, so long as this doesn't violate the first point.</li> <li data-xf-list-type="ul">Some wouldn't mind an even more abstract armor system.</li> <li data-xf-list-type="ul">There is a sizable minority (over 40%) that wants some level of change from tradition.</li> <li data-xf-list-type="ul">Among that minority, there are those who would enjoy a more detailed and complex arms and armor module.</li> </ul><p>I would suggest that the wise course of action would be to provide a mostly traditional core with a few cosmetic changes, and then follow up with two modules, one that makes armor more abstract, and one that makes it less so. The former, at least, should be presented in the PHB.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6016817, member: 61749"] My rough analysis of the poll results and the comments seems to indicate a few things: [LIST] [*]A majority of people just want an acceptable weapons table that doesn't complicate their game or limit their character options. [*]Few people have a problem if a handful of minor adjustments are made to reflect historical arms and armor, so long as this doesn't violate the first point. [*]Some wouldn't mind an even more abstract armor system. [*]There is a sizable minority (over 40%) that wants some level of change from tradition. [*]Among that minority, there are those who would enjoy a more detailed and complex arms and armor module. [/LIST] I would suggest that the wise course of action would be to provide a mostly traditional core with a few cosmetic changes, and then follow up with two modules, one that makes armor more abstract, and one that makes it less so. The former, at least, should be presented in the PHB. [/QUOTE]
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