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tragicThaumaturge's 4e Zeitgeist Campaign
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<blockquote data-quote="tragicThaumaturge" data-source="post: 9714903" data-attributes="member: 6975610"><p>My bad, I forgot I'd actually been posting the first couple of recaps from our campaign.</p><p>Jasbeer ended up as Queen of Risur.</p><p>Juza became a member of the Unseen Court to replace Ekossigan.</p><p>Holster continued working as a supervisor in the RHC to improve organization and train agents (and taking over in Flint after I had Delft take his much deserved retirement during the denouement).</p><p>Gwen (a warforged created by a collaboration between Grappa and Pemberton as a secret project before the events of the campaign) ended up with a very large and weird family consisting of Pemberton, his daughter Terakalir, Grappa, Borne, Kasvarina, the other sentient golems they rescued from the Ob's Caldron Hill facility in adventure 5, Kasvarina's resurrected daughter, and Leone Quintal (whose mind was placed in a tiny toy construct for safekeeping, as Gwen felt qualms about killing him after taking him prisoner in adventure 7).</p><p>They redeemed Kasvarina while restoring her memories and during the final encounter, they opened Borne's eyes to Nicodemus's real plan and obsession with control. Nic saw all his allies turn against him in the end and his consciousness was merged with William in the Gyre. Upon realizing all the pain, death, and suffering he caused others, especially Kasvarina, his spectral form finally evaporated as he saw his ideal rejected by the entire world and finally rejected it himself.</p><p>The players used the Cheating option afterward while sealing the ritual of the Axis Seal and linked a bunch of planes to save all the friends they had made in the Gyre. They didn't cut off their world completely from the multiverse, only made it difficult to reach thanks to Apet to prevent incursions from invaders. But without Urim, they're free to travel throughout their solar system with summoning/teleportation, so their universe got a lot bigger.</p><p>We had a lot of fun. There's far too much to tell and I couldn't do it justice. Even though the final battle wasn't as action packed as I normally like, it was narratively satisfying for the players to end it mostly by talking. It felt like a culmination of the way they played through the entire campaign, using diplomacy and reason over violence whenever their enemies were open to dialogue.</p></blockquote><p></p>
[QUOTE="tragicThaumaturge, post: 9714903, member: 6975610"] My bad, I forgot I'd actually been posting the first couple of recaps from our campaign. Jasbeer ended up as Queen of Risur. Juza became a member of the Unseen Court to replace Ekossigan. Holster continued working as a supervisor in the RHC to improve organization and train agents (and taking over in Flint after I had Delft take his much deserved retirement during the denouement). Gwen (a warforged created by a collaboration between Grappa and Pemberton as a secret project before the events of the campaign) ended up with a very large and weird family consisting of Pemberton, his daughter Terakalir, Grappa, Borne, Kasvarina, the other sentient golems they rescued from the Ob's Caldron Hill facility in adventure 5, Kasvarina's resurrected daughter, and Leone Quintal (whose mind was placed in a tiny toy construct for safekeeping, as Gwen felt qualms about killing him after taking him prisoner in adventure 7). They redeemed Kasvarina while restoring her memories and during the final encounter, they opened Borne's eyes to Nicodemus's real plan and obsession with control. Nic saw all his allies turn against him in the end and his consciousness was merged with William in the Gyre. Upon realizing all the pain, death, and suffering he caused others, especially Kasvarina, his spectral form finally evaporated as he saw his ideal rejected by the entire world and finally rejected it himself. The players used the Cheating option afterward while sealing the ritual of the Axis Seal and linked a bunch of planes to save all the friends they had made in the Gyre. They didn't cut off their world completely from the multiverse, only made it difficult to reach thanks to Apet to prevent incursions from invaders. But without Urim, they're free to travel throughout their solar system with summoning/teleportation, so their universe got a lot bigger. We had a lot of fun. There's far too much to tell and I couldn't do it justice. Even though the final battle wasn't as action packed as I normally like, it was narratively satisfying for the players to end it mostly by talking. It felt like a culmination of the way they played through the entire campaign, using diplomacy and reason over violence whenever their enemies were open to dialogue. [/QUOTE]
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