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Trail and error item identifying
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<blockquote data-quote="Sadras" data-source="post: 6029438" data-attributes="member: 6688277"><p>Perhaps giving out gentle clues through inscriptions, insignia's or markings on the magical item or through effects.</p><p>Effect examples:</p><p>- Have the ring slowly levitate a person between their walking steps (if its a Ring of Flying)</p><p>- If its a Staff of Thunder and Lightning, anyone who touches the staff feels the static electricity, or the person that holds it hears the rhythmic sounds of Thunder or his eyes sparkle.</p><p>- A Ring of Warmth is naturally warm to the touch, perhaps the wearer feels too warm, uncomfortably so, resulting in the character removing his thick winter cloak. </p><p> </p><p>Or the item has the creators name, initials or insignia inscribed and through a Lore check, giving clues about the creators interests, historical or mythical backstories...etc</p><p> </p><p>You could even go the route that magical items provide flash memories of their previous users allowing the new owner to learn of its powers through Attunement.</p><p> </p><p>And then there is always study or Identification by experts and sages, encouraging PC interaction with the world allowing for the possibilty for more story arcs. </p><p> </p><p>But I agree with you, having PCs play around for 10 minutes trying to figure out an item through numerous foolish acts (based on player knowledge) is not what I wish to encourage.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6029438, member: 6688277"] Perhaps giving out gentle clues through inscriptions, insignia's or markings on the magical item or through effects. Effect examples: - Have the ring slowly levitate a person between their walking steps (if its a Ring of Flying) - If its a Staff of Thunder and Lightning, anyone who touches the staff feels the static electricity, or the person that holds it hears the rhythmic sounds of Thunder or his eyes sparkle. - A Ring of Warmth is naturally warm to the touch, perhaps the wearer feels too warm, uncomfortably so, resulting in the character removing his thick winter cloak. Or the item has the creators name, initials or insignia inscribed and through a Lore check, giving clues about the creators interests, historical or mythical backstories...etc You could even go the route that magical items provide flash memories of their previous users allowing the new owner to learn of its powers through Attunement. And then there is always study or Identification by experts and sages, encouraging PC interaction with the world allowing for the possibilty for more story arcs. But I agree with you, having PCs play around for 10 minutes trying to figure out an item through numerous foolish acts (based on player knowledge) is not what I wish to encourage. [/QUOTE]
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