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Trail of Cthulhu - Impressions?
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<blockquote data-quote="The Eternal GM" data-source="post: 4164887" data-attributes="member: 52760"><p>I'm not really convinced that CoC needed 'solving', but a new take... A well done one with a specific design criteria in mind instead of a mythos heart-breaker is still of interest.</p><p></p><p>I think removing Chaosium's stats for the Great Old Ones is a dramatic positive, because they were always odd... When it comes to confronting/fighting/escaping a mythos god, I'm all for narrative/fiat whatever you want to call it. Cthulhu's ship-rammed-burst is oft' cited, but according to his stats there's no way to achieve such a disruption if his mass... The boat would just bounce off and all the crew'd get gobbled up. Y'golonac was the only Old One that could really take a beating off mundane weapons, I prefer ToC's approach whereby the Old Ones are what you want them to be, it returns some threat and mystery.</p><p></p><p>As for the rest of the system, it's a bold attempt. I don't know how well it will work yet, since I haven't played it, and I don't intend to run the Torso murders scenario from the back of the book, meaning I'll have to write up something myself or use an old CoC one.</p><p></p><p>As for the resource-based investigation, I see it as a good option to remove re-rolls, replacing needed clues elsewhere and so on. Sure, a good CoC keeper (and I'm not a bad one, I'll boast) can work around this kind of thing. But that comes down to experience and talent that might be missing from rookie keepers. ToC aims to keep the plot rolling along, and if that's somehow a bad thing... I don't wanna play no more!</p></blockquote><p></p>
[QUOTE="The Eternal GM, post: 4164887, member: 52760"] I'm not really convinced that CoC needed 'solving', but a new take... A well done one with a specific design criteria in mind instead of a mythos heart-breaker is still of interest. I think removing Chaosium's stats for the Great Old Ones is a dramatic positive, because they were always odd... When it comes to confronting/fighting/escaping a mythos god, I'm all for narrative/fiat whatever you want to call it. Cthulhu's ship-rammed-burst is oft' cited, but according to his stats there's no way to achieve such a disruption if his mass... The boat would just bounce off and all the crew'd get gobbled up. Y'golonac was the only Old One that could really take a beating off mundane weapons, I prefer ToC's approach whereby the Old Ones are what you want them to be, it returns some threat and mystery. As for the rest of the system, it's a bold attempt. I don't know how well it will work yet, since I haven't played it, and I don't intend to run the Torso murders scenario from the back of the book, meaning I'll have to write up something myself or use an old CoC one. As for the resource-based investigation, I see it as a good option to remove re-rolls, replacing needed clues elsewhere and so on. Sure, a good CoC keeper (and I'm not a bad one, I'll boast) can work around this kind of thing. But that comes down to experience and talent that might be missing from rookie keepers. ToC aims to keep the plot rolling along, and if that's somehow a bad thing... I don't wanna play no more! [/QUOTE]
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