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Trail of Cthulhu - my first experiences
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<blockquote data-quote="Plane Sailing" data-source="post: 6067649" data-attributes="member: 114"><p>I'm sure that I recently read an article or blog post about this very issue. I think the suggestion was for bad guys to use the minimum spend on a general ability unless that proved unsuccessful, in which case increase the spend (for an example in combat, say). In other situations like a chase, I'd probably go with what seems dramatically appropriate in the moment. </p><p></p><p>By contrast, I've seen a similar recommendation (in a NBA post) that PCs are well advised to try to make everything certain, and don't hoard general ability points in case you need them later, but trust in refreshes. Now, NBA probably has more refresh opportunities than ToC, but still worth thinking about. </p><p></p><p>I'm not sure that I've really got the refresh rules down pat yet - and while NBA is about being badass agents, ToC is perhaps a little more about the last fading of the light before eternal night, thus lending itself more to the ultimate decaying of resources and increased tension in the end game. </p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 6067649, member: 114"] I'm sure that I recently read an article or blog post about this very issue. I think the suggestion was for bad guys to use the minimum spend on a general ability unless that proved unsuccessful, in which case increase the spend (for an example in combat, say). In other situations like a chase, I'd probably go with what seems dramatically appropriate in the moment. By contrast, I've seen a similar recommendation (in a NBA post) that PCs are well advised to try to make everything certain, and don't hoard general ability points in case you need them later, but trust in refreshes. Now, NBA probably has more refresh opportunities than ToC, but still worth thinking about. I'm not sure that I've really got the refresh rules down pat yet - and while NBA is about being badass agents, ToC is perhaps a little more about the last fading of the light before eternal night, thus lending itself more to the ultimate decaying of resources and increased tension in the end game. Cheers! [/QUOTE]
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