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Trailblazer: Caster Changes
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4997353" data-attributes="member: 94"><p>I'm happy to answer your questions, though this should probably be asked in the Bad Axe Games forum.</p><p></p><p>And I can't help but observe that you don't seem to have given Trailblazer a very careful read. I gather from your other posts that you're certainly capable of sorting these questions out so that conclusion on my part is inescapable.</p><p></p><p></p><p></p><p>The bard's <em>arcane forte</em> class feature brings his caster level back equal to his class level for all Conjuration, Divination, Enchantment, and Illusion spells (ie, almost every spell on his spell list, with the exception of a couple of sonic-based evocations).</p><p> </p><p></p><p></p><p>Bards don't cap out at 6th level spells. A 20th level bard has a BMB of +13 which means he'll get <strong>7th level spells</strong>. As a regular bard you'd have <strong>4</strong> spells of your highest level (we don't count ability score bonuses as those are available regardless of the advancement rate-- let's compare table-to-table.)</p><p></p><p>So a RAW bard has 4x4th, 4x5th, and 4x6th level spells and a TB bard has 4x4th, 3x5th, 2x6th, and 1x7th level spells. I think one 5th level spell and two 6th level spells is probably a bit better than one 7th level spell-- but it's close and I know there are many players who would rather have access to those 7th level spells.</p><p></p><p></p><p></p><p>No, as a sorcerer, you have six. The sorcerer has a class feature that gives him bonus spell slots as he advances in sorcerer class levels. Every sorcerer level gives you a bonus spell slot, added to what you get from the table.</p><p></p><p>The sorcerer ALSO gains his spells a level sooner (on the odd-numbered levels, just like a wizard, rather than the even-numbered levels) and he has a pretty nice capstone at 20th level with one bonus spell slot of ANY level which means, potentially, <strong>seven </strong>9th level spells.</p><p></p><p></p><p></p><p>No comment on non-core, non-OGL classes. </p><p> </p><p></p><p></p><p>It's an <em>options </em>boost, which is almost definitely a <em>power </em>boost[/i]. This varies, of course, depending on how optimized the sorcerers in your campaign were under the RAW. A typical sorcerer runs through pretty much the same list of spells and so the "lack of options" is a meaningless restriction. </p><p></p><p>Now without question, it adds considerable utility to the bard and sorcerer and any other class that previously had a limited list of spells known. You can take <em>haste </em>on one occasion and then perhaps swap it out for <em>remove curse</em> later, but the number of spells that you have access to in any one encounter does not increase.</p><p></p><p>Of course it is unwise to analyze the spells known/spontaneous/spell slots mechanic without taking into full consideration the entire READY spells mechanic, which turns all casters into "spontaneous casters." </p><p></p><p>And the wizard maintains his perch at the top of the Utility Caster heap because of his class feature that adds bonus Ready spells.</p><p></p><p></p><p></p><p>The wizard already had access to every spell on their list, limited only by wealth-- ie, not much at all. Wealth is a terrible balancing mechanism. </p><p></p><p></p><p></p><p>See above, not the case.</p><p></p><p></p><p></p><p>No, they didn't. Read and digest the Ready spell mechanic, which effectively turns ALL casters into spontaneous casters. Page 27-28 or so.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4997353, member: 94"] I'm happy to answer your questions, though this should probably be asked in the Bad Axe Games forum. And I can't help but observe that you don't seem to have given Trailblazer a very careful read. I gather from your other posts that you're certainly capable of sorting these questions out so that conclusion on my part is inescapable. The bard's [I]arcane forte[/I] class feature brings his caster level back equal to his class level for all Conjuration, Divination, Enchantment, and Illusion spells (ie, almost every spell on his spell list, with the exception of a couple of sonic-based evocations). Bards don't cap out at 6th level spells. A 20th level bard has a BMB of +13 which means he'll get [B]7th level spells[/B]. As a regular bard you'd have [B]4[/B] spells of your highest level (we don't count ability score bonuses as those are available regardless of the advancement rate-- let's compare table-to-table.) So a RAW bard has 4x4th, 4x5th, and 4x6th level spells and a TB bard has 4x4th, 3x5th, 2x6th, and 1x7th level spells. I think one 5th level spell and two 6th level spells is probably a bit better than one 7th level spell-- but it's close and I know there are many players who would rather have access to those 7th level spells. No, as a sorcerer, you have six. The sorcerer has a class feature that gives him bonus spell slots as he advances in sorcerer class levels. Every sorcerer level gives you a bonus spell slot, added to what you get from the table. The sorcerer ALSO gains his spells a level sooner (on the odd-numbered levels, just like a wizard, rather than the even-numbered levels) and he has a pretty nice capstone at 20th level with one bonus spell slot of ANY level which means, potentially, [B]seven [/B]9th level spells. No comment on non-core, non-OGL classes. It's an [I]options [/I]boost, which is almost definitely a [I]power [/I]boost[/i]. This varies, of course, depending on how optimized the sorcerers in your campaign were under the RAW. A typical sorcerer runs through pretty much the same list of spells and so the "lack of options" is a meaningless restriction. Now without question, it adds considerable utility to the bard and sorcerer and any other class that previously had a limited list of spells known. You can take [I]haste [/I]on one occasion and then perhaps swap it out for [I]remove curse[/I] later, but the number of spells that you have access to in any one encounter does not increase. Of course it is unwise to analyze the spells known/spontaneous/spell slots mechanic without taking into full consideration the entire READY spells mechanic, which turns all casters into "spontaneous casters." And the wizard maintains his perch at the top of the Utility Caster heap because of his class feature that adds bonus Ready spells. The wizard already had access to every spell on their list, limited only by wealth-- ie, not much at all. Wealth is a terrible balancing mechanism. See above, not the case. No, they didn't. Read and digest the Ready spell mechanic, which effectively turns ALL casters into spontaneous casters. Page 27-28 or so. Hope that helps. [/QUOTE]
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