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<blockquote data-quote="Wulf Ratbane" data-source="post: 5053377" data-attributes="member: 94"><p>You've been acclimated to <em>think </em>it doesn't feel right.</p><p></p><p>I encourage you to explore it, but from a balance perspective, "versatility" is a non-issue with the RAW. Wizards are limited only by their funds, which quickly translates into "not at all." Both wizards (and even sorcerers) already had all the versatility they needed through scrolls.</p><p></p><p>Let's pose the question another way. Are clerics and druids balanced by virtue of the fact that they have access to all the spells on their list? </p><p></p><p>If you answer yes-- what happens when you add another rulebook full of spells to your game. They get access to all of those, too. Are the cleric and druid now broken? (Note that we're not talking about individual spells which may or may not be broken-- your sense is that the class is balanced when it has a list of 100 spells to choose from but somehow it "doesn't feel right" if they have 200 to choose from.)</p><p></p><p>Everyone simply accepts the premise that the cleric and druid are balanced, and part of that play balance is what spells they choose every day. If you want to argue that the wizard spell list is so staggeringly superior to the cleric spell list (with regards to their problem-solving versatility) then I could certainly use the spell-by-spell comparisons to show why this is so.</p><p></p><p>What matters to a spellcaster is what spells they have readied (prepared) <em>at the moment they are tested</em>. </p><p></p><p>Again, you've been acclimated to think it's an issue, but the distinction has no basis in mechanical balance whatsoever.</p><p></p><p>And you can ignore every word I wrote above if it just comes down to a flavor issue for you! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(But I don't do "flavor balance." That's not clean design.)</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5053377, member: 94"] You've been acclimated to [I]think [/I]it doesn't feel right. I encourage you to explore it, but from a balance perspective, "versatility" is a non-issue with the RAW. Wizards are limited only by their funds, which quickly translates into "not at all." Both wizards (and even sorcerers) already had all the versatility they needed through scrolls. Let's pose the question another way. Are clerics and druids balanced by virtue of the fact that they have access to all the spells on their list? If you answer yes-- what happens when you add another rulebook full of spells to your game. They get access to all of those, too. Are the cleric and druid now broken? (Note that we're not talking about individual spells which may or may not be broken-- your sense is that the class is balanced when it has a list of 100 spells to choose from but somehow it "doesn't feel right" if they have 200 to choose from.) Everyone simply accepts the premise that the cleric and druid are balanced, and part of that play balance is what spells they choose every day. If you want to argue that the wizard spell list is so staggeringly superior to the cleric spell list (with regards to their problem-solving versatility) then I could certainly use the spell-by-spell comparisons to show why this is so. What matters to a spellcaster is what spells they have readied (prepared) [I]at the moment they are tested[/I]. Again, you've been acclimated to think it's an issue, but the distinction has no basis in mechanical balance whatsoever. And you can ignore every word I wrote above if it just comes down to a flavor issue for you! :) (But I don't do "flavor balance." That's not clean design.) [/QUOTE]
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