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<blockquote data-quote="GlassJaw" data-source="post: 5257219" data-attributes="member: 22103"><p>I have mixed feelings about autocrits.</p><p></p><p>I don't think it's a bad mechanic or unbalanced per se but it does seem to be a bit of overdesign.</p><p></p><p>A fighter already has a lot of options to augment his crits: Improved Critical, Power Critical feats, and Expert Weapon Prof being the primary sources.</p><p></p><p>But more importantly, an auto-crit mechanic would definitely give the fighter a boost in the action point department. In our 2+ years or playtesting and developing Trailblazer, auto-confirming crits was probably the biggest use of Action Points, especially for the melee characters.</p><p></p><p>So an fighter-only auto-crit mechanic would essentially be giving the fighter more APs. Not saying that's a bad thing but I'd probably want to see it in play for a while before I made a final decision.</p><p></p><p>Powering up the melee classes and powering down the spellcasters has always been a goal for any 3ed revision. While TB does give the melee classes a boost in class features, Action Points, especially in the hands of the DM, are an important balancing factor.</p><p></p><p>The DM can use APs to counter a spellcaster's save-or-die spells, which reigns in their power. An auto-crit mechanic for fighters means that the DM has one less way to reduce the PCs APs.</p><p></p><p>It might not be evident on paper but the AP balance is critical to the balance and style of TB.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5257219, member: 22103"] I have mixed feelings about autocrits. I don't think it's a bad mechanic or unbalanced per se but it does seem to be a bit of overdesign. A fighter already has a lot of options to augment his crits: Improved Critical, Power Critical feats, and Expert Weapon Prof being the primary sources. But more importantly, an auto-crit mechanic would definitely give the fighter a boost in the action point department. In our 2+ years or playtesting and developing Trailblazer, auto-confirming crits was probably the biggest use of Action Points, especially for the melee characters. So an fighter-only auto-crit mechanic would essentially be giving the fighter more APs. Not saying that's a bad thing but I'd probably want to see it in play for a while before I made a final decision. Powering up the melee classes and powering down the spellcasters has always been a goal for any 3ed revision. While TB does give the melee classes a boost in class features, Action Points, especially in the hands of the DM, are an important balancing factor. The DM can use APs to counter a spellcaster's save-or-die spells, which reigns in their power. An auto-crit mechanic for fighters means that the DM has one less way to reduce the PCs APs. It might not be evident on paper but the AP balance is critical to the balance and style of TB. [/QUOTE]
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