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<blockquote data-quote="jedavis" data-source="post: 5613857" data-attributes="member: 35933"><p>My group at home uses most of TB (everything but action points, rest mechanic, and the Pile o' HP at first level) + various splatbook feats, spells, and whatnot, while my campus group has been using the same subset of TB + SRD-only spells, items, monsters, and PrCs (only one so far, Assassin - I'm really digging the basically-full BmB so far and full sneak attack... one of these days they're going to figure out that it's not just a two-level dip in Wizard). We also experimented once with letting players tweak-up some of the weaker classes using the class rebalance data; fighters with 5/4 BaB and other crazy but entertaining things ensued.</p><p></p><p>And I agree that while I'd like to see more reactions, I'm hard pressed to think of things that would be balanced to use reactively. Reactive spellcasting would be extremely powerful (even if you made it something like Improved Quicken... I guess with a hefty enough meta-level boost and two feat prereqs, it might work). Movement is, as you say, going to be mighty annoying for people without reach. Reactive weapon draw might be a reasonable bonus feature for Quick Draw - you can wait until your turn and then draw for free, or burn a reaction to draw <em>now</em>.</p></blockquote><p></p>
[QUOTE="jedavis, post: 5613857, member: 35933"] My group at home uses most of TB (everything but action points, rest mechanic, and the Pile o' HP at first level) + various splatbook feats, spells, and whatnot, while my campus group has been using the same subset of TB + SRD-only spells, items, monsters, and PrCs (only one so far, Assassin - I'm really digging the basically-full BmB so far and full sneak attack... one of these days they're going to figure out that it's not just a two-level dip in Wizard). We also experimented once with letting players tweak-up some of the weaker classes using the class rebalance data; fighters with 5/4 BaB and other crazy but entertaining things ensued. And I agree that while I'd like to see more reactions, I'm hard pressed to think of things that would be balanced to use reactively. Reactive spellcasting would be extremely powerful (even if you made it something like Improved Quicken... I guess with a hefty enough meta-level boost and two feat prereqs, it might work). Movement is, as you say, going to be mighty annoying for people without reach. Reactive weapon draw might be a reasonable bonus feature for Quick Draw - you can wait until your turn and then draw for free, or burn a reaction to draw [I]now[/I]. [/QUOTE]
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