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TRAILBLAZER - PDF Release - Discussion/Questions/Errata
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4900271" data-attributes="member: 43283"><p>I'm thinking of simply lifting a number of the Rogue's Talents from Pathfinder:<a href="http://paizo.com/pathfinderRPG/prd/classes/rogue.html" target="_blank">Rogue</a></p><p></p><p>Depending on how you plan on setting up/running your game (Pathfinder as the base or Trailblazer), you've got some flexibility. If you're using Pathfinder as a base, you could have a 3 tier system:</p><p></p><p>Fighter can apply the condition, Rogue applies the condition on a Sneak Attack, everyone else can buy into the Critical Focus feat chain and apply it on a Critical strike.</p><p></p><p>As far as giving it to the fighters is concerned, you also have a couple of choices.</p><p></p><p>First is to simply add the Talents to the Fighter class as another class ability. Next is to fold it in under Expert Weapon Proficiency, giving more things for a Fighter to spend their picks on and effectively capping the number of Talents a Fighter can have. Last option is to allow Fighters to spend an AP to apply the condition.</p><p></p><p></p><p></p><p>I'm going to borrow from Fantasy Concepts and use AP as a per-session resource as well, starting with their base and modifying it if needed: 3 + one–quarter your character level, rounded down.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4900271, member: 43283"] I'm thinking of simply lifting a number of the Rogue's Talents from Pathfinder:[url=http://paizo.com/pathfinderRPG/prd/classes/rogue.html]Rogue[/url] Depending on how you plan on setting up/running your game (Pathfinder as the base or Trailblazer), you've got some flexibility. If you're using Pathfinder as a base, you could have a 3 tier system: Fighter can apply the condition, Rogue applies the condition on a Sneak Attack, everyone else can buy into the Critical Focus feat chain and apply it on a Critical strike. As far as giving it to the fighters is concerned, you also have a couple of choices. First is to simply add the Talents to the Fighter class as another class ability. Next is to fold it in under Expert Weapon Proficiency, giving more things for a Fighter to spend their picks on and effectively capping the number of Talents a Fighter can have. Last option is to allow Fighters to spend an AP to apply the condition. I'm going to borrow from Fantasy Concepts and use AP as a per-session resource as well, starting with their base and modifying it if needed: 3 + one–quarter your character level, rounded down. [/QUOTE]
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