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TRAILBLAZER - PDF Release - Discussion/Questions/Errata
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4900651" data-attributes="member: 94"><p>That's astute. It paraphrases what I said above: You fix the balance problems that screw the sub-optimal guy.</p><p></p><p></p><p></p><p>Hey! Weapon kata! </p><p></p><p>Early on I had made the monk so that he got to use his "monk damage" regardless of what weapon he was holding (or none). I think that may still be the best solution for monks.</p><p></p><p></p><p></p><p>...for the greatest number of players.</p><p></p><p>(See our design note on the spiked chain...)</p><p></p><p></p><p></p><p>Or the other players.</p><p></p><p></p><p></p><p>It seems we only diverge on our threshold of "sucks."</p><p></p><p></p><p></p><p>Dude, it's 10.5 average vs. 9 average. Let go of the 1 point envy.</p><p></p><p></p><p></p><p>To clarify, we're talking about the fact that the long spears and polearms have a "donut" shape where you can't attack if the opponent is adjacent?</p><p></p><p>If the opponent gets in through your threatened area, essentially <em>under </em>your weapon, your response should be to take a 5 foot step back on your turn so that he starts his turn in your threatened area. Now you have options. (Yes, he can 5' step forward, if that is his intent, but if he's actually moving, <em>now </em>you have him.)</p><p></p><p>No question the effectiveness of "reach" got worse for everyone-- including large creatures.</p><p></p><p>The polearms are very good weapons for those standing in the second rank.</p><p></p><p>EDIT: We're taking a second look at what I <em>wrote </em>vs. what we <em>intended</em>.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4900651, member: 94"] That's astute. It paraphrases what I said above: You fix the balance problems that screw the sub-optimal guy. Hey! Weapon kata! Early on I had made the monk so that he got to use his "monk damage" regardless of what weapon he was holding (or none). I think that may still be the best solution for monks. ...for the greatest number of players. (See our design note on the spiked chain...) Or the other players. It seems we only diverge on our threshold of "sucks." Dude, it's 10.5 average vs. 9 average. Let go of the 1 point envy. To clarify, we're talking about the fact that the long spears and polearms have a "donut" shape where you can't attack if the opponent is adjacent? If the opponent gets in through your threatened area, essentially [I]under [/I]your weapon, your response should be to take a 5 foot step back on your turn so that he starts his turn in your threatened area. Now you have options. (Yes, he can 5' step forward, if that is his intent, but if he's actually moving, [I]now [/I]you have him.) No question the effectiveness of "reach" got worse for everyone-- including large creatures. The polearms are very good weapons for those standing in the second rank. EDIT: We're taking a second look at what I [I]wrote [/I]vs. what we [I]intended[/I]. [/QUOTE]
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