Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
TRAILBLAZER - PDF Release - Discussion/Questions/Errata
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 4914804" data-attributes="member: 141"><p>I hadn't realized that 4E "flattened" all the saves the way they did. I suppose it is not so bad if most characters have good Fort and Will and poor Reflex. Although classes which have access to Evasion would have an incentive to get good Reflex saves. </p><p></p><p>OK, I'm happy with the saves, now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---------------</p><p>A random idea: How about a magic item which improves the character's lowest saving throw? I'm thinking that a +2 to one save should cost about the same as +1 to all three. </p><p>---------------</p><p></p><p>I like what you did with Gather Information: make it so that players can use any skill whose application they can justify (Persuasion, Profession, Intimidate, etc.). Gather information is special in that the benefits can be divided among the group- everybody potentially can find a different tidbit of information. I think to encourage skill diversity it is important to have skills which no more than one or two PC's need to possess. Not everybody needs to know how to track as long as somebody does. I think that my concern about skill monotony might have been overblown. Props to you.</p><p>--------------</p><p></p><p></p><p></p><p>Actually, I was thinking mostly of the PC's own buffs. If the wizard loses the <em>magic circle against evil</em> or <em>mind blank</em> hours before it was due to run out, he should be able to cast it again. But if he doesn't, he shouldn't. Otherwise he'll have six copies of the spell and be down only one slot.</p><p></p><p>You are right that I "want to keep the refreshing of the caster's spell slots tied to the caster's rests, and not have to keep track of where all his targets are and whether they are resting or not." I'm not sure what's awkward about it. Could you expand on this, please?</p><p></p><p></p><p>Yeah, I guess there has to be something to prevent the spellcaster from going nova at every encounter, and restrictions to the asymmetric attacks have to be part of the solution. I guess I have trouble drawing the line between spells like <em>magic missile</em>, which are rote despite affecting multiple targets, and spells like <em>fireball</em>, which are restricted. Where does <em>scorching ray</em> lie? I guess since its total effectiveness is constant it is like <em>magic missile</em>. Am I right? </p><p></p><p></p><p></p><p>It sounds like you are trying to say "let's agree to disagree." <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> I don't think this watered down rest prevents the 10 minute adventuring day. </p><p></p><p>Let me think about this- I may eventually persuade myself that you are right.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 4914804, member: 141"] I hadn't realized that 4E "flattened" all the saves the way they did. I suppose it is not so bad if most characters have good Fort and Will and poor Reflex. Although classes which have access to Evasion would have an incentive to get good Reflex saves. OK, I'm happy with the saves, now. :) --------------- A random idea: How about a magic item which improves the character's lowest saving throw? I'm thinking that a +2 to one save should cost about the same as +1 to all three. --------------- I like what you did with Gather Information: make it so that players can use any skill whose application they can justify (Persuasion, Profession, Intimidate, etc.). Gather information is special in that the benefits can be divided among the group- everybody potentially can find a different tidbit of information. I think to encourage skill diversity it is important to have skills which no more than one or two PC's need to possess. Not everybody needs to know how to track as long as somebody does. I think that my concern about skill monotony might have been overblown. Props to you. -------------- Actually, I was thinking mostly of the PC's own buffs. If the wizard loses the [i]magic circle against evil[/i] or [i]mind blank[/i] hours before it was due to run out, he should be able to cast it again. But if he doesn't, he shouldn't. Otherwise he'll have six copies of the spell and be down only one slot. You are right that I "want to keep the refreshing of the caster's spell slots tied to the caster's rests, and not have to keep track of where all his targets are and whether they are resting or not." I'm not sure what's awkward about it. Could you expand on this, please? Yeah, I guess there has to be something to prevent the spellcaster from going nova at every encounter, and restrictions to the asymmetric attacks have to be part of the solution. I guess I have trouble drawing the line between spells like [i]magic missile[/i], which are rote despite affecting multiple targets, and spells like [i]fireball[/i], which are restricted. Where does [i]scorching ray[/i] lie? I guess since its total effectiveness is constant it is like [i]magic missile[/i]. Am I right? It sounds like you are trying to say "let's agree to disagree." :erm: I don't think this watered down rest prevents the 10 minute adventuring day. Let me think about this- I may eventually persuade myself that you are right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
TRAILBLAZER - PDF Release - Discussion/Questions/Errata
Top