Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
TRAILBLAZER - PDF Release - Discussion/Questions/Errata
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ouini" data-source="post: 5092955" data-attributes="member: 3506"><p><strong>Praise, question, ponder</strong></p><p></p><p>Our group looked for fixes to what we saw as 3.5 problems for years. 4e came out, and we found it too high-fantasy, and too much like a video game or CCG. We stopped looking for a while, but I looked again a few days ago, and after passing over PF, found TB, bought the pdf.</p><p></p><p>Huzzah! It fixes over half of what we'd been complaining about, and gave rationales for why and how much stuff was changed.</p><p></p><p>One thing that seems to be addressed in TB is our GM's complaint about how buffs tip a fight enough to be worth casting, but are a pain in the buff to track. Well, I get that short rests now get rid of buffs, usually. But is that what's meant on page 3 when it says, "Buffs are too hard to track.</p><p>We’ve actually addressed this at what we feel is the true source of the problem: dispel magic. Adding or subtracting one buff at a time is well within the abilities of most players?"</p><p>I figured some dramatic change had been made to the Dispel Magic spell, but didn't see one. What did you mean by this phrase ... am I missing something? What aspect of dispel magic allows for only one buff at a time?</p><p></p><p>Also, though Action Points are highly recommended -- in fact are the most recommended fix of the pdf -- our group doesn't track XP much. We are in a very long term campaign, and our PCs level about once per year (real life). That spreads APs way too thin. Like I said, we like the tweaks, but may have to tweak the tweaks before we even implement them.</p><p></p><p>Thanks for the toolkit -- I love your feel for gaming.</p></blockquote><p></p>
[QUOTE="ouini, post: 5092955, member: 3506"] [b]Praise, question, ponder[/b] Our group looked for fixes to what we saw as 3.5 problems for years. 4e came out, and we found it too high-fantasy, and too much like a video game or CCG. We stopped looking for a while, but I looked again a few days ago, and after passing over PF, found TB, bought the pdf. Huzzah! It fixes over half of what we'd been complaining about, and gave rationales for why and how much stuff was changed. One thing that seems to be addressed in TB is our GM's complaint about how buffs tip a fight enough to be worth casting, but are a pain in the buff to track. Well, I get that short rests now get rid of buffs, usually. But is that what's meant on page 3 when it says, "Buffs are too hard to track. We’ve actually addressed this at what we feel is the true source of the problem: dispel magic. Adding or subtracting one buff at a time is well within the abilities of most players?" I figured some dramatic change had been made to the Dispel Magic spell, but didn't see one. What did you mean by this phrase ... am I missing something? What aspect of dispel magic allows for only one buff at a time? Also, though Action Points are highly recommended -- in fact are the most recommended fix of the pdf -- our group doesn't track XP much. We are in a very long term campaign, and our PCs level about once per year (real life). That spreads APs way too thin. Like I said, we like the tweaks, but may have to tweak the tweaks before we even implement them. Thanks for the toolkit -- I love your feel for gaming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
TRAILBLAZER - PDF Release - Discussion/Questions/Errata
Top