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*TTRPGs General
Trailblazing as its own game
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<blockquote data-quote="ValhallaGH" data-source="post: 5270337" data-attributes="member: 41187"><p>You can think that, but thinking it doesn't make it true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Trailblazer is an (almost) complete PHB. It simply lacks a complete spell list, though it has complete rules on spell-casting, and a list of magic items. So, until Bad Axe Games releases books about magic and magic items, you need the Trailblazer book, the Spell Compendium, and the Magic Item Compendium (which a lot of games already keep handy). And a monster manual (unless you make up your own), which is also getting a Trailblazer version. You <em>don't</em> need a DMG (unless you lack MIC) because all the relevant rules are in the Trailblazer book.</p><p></p><p>It is no more low-magic than D&D 3.x is low-magic. Which means you can play a low magic game but the PCs are going to have it rough. The rest mechanics do make it easier to have a 4 encounter (or more) day, and allow nearly-full recovery between days, but that's the extent.</p><p></p><p>Compared to D&D 3.5, it is simpler to run, less obsessed with having all the monsters on the exact same rules as the PCs, and firmly believes in DM-empowerment (it encourages you to ignore or change what you don't like, but to think about the repercussions of those changes in your game). </p><p>It's also a fair bit easier to play (though I'm finding myself annoyed with the CMB / CMD stuff, as it's not any easier than the 3.5 rules were), with improved character survival (extra 1st level hp and no automatic death at some -hp).</p><p></p><p>I'm enjoying it a lot. Not enough to come back to the chimera that is 3.x, but enough to finish my campaign with pleasure.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5270337, member: 41187"] You can think that, but thinking it doesn't make it true. :) Trailblazer is an (almost) complete PHB. It simply lacks a complete spell list, though it has complete rules on spell-casting, and a list of magic items. So, until Bad Axe Games releases books about magic and magic items, you need the Trailblazer book, the Spell Compendium, and the Magic Item Compendium (which a lot of games already keep handy). And a monster manual (unless you make up your own), which is also getting a Trailblazer version. You [I]don't[/I] need a DMG (unless you lack MIC) because all the relevant rules are in the Trailblazer book. It is no more low-magic than D&D 3.x is low-magic. Which means you can play a low magic game but the PCs are going to have it rough. The rest mechanics do make it easier to have a 4 encounter (or more) day, and allow nearly-full recovery between days, but that's the extent. Compared to D&D 3.5, it is simpler to run, less obsessed with having all the monsters on the exact same rules as the PCs, and firmly believes in DM-empowerment (it encourages you to ignore or change what you don't like, but to think about the repercussions of those changes in your game). It's also a fair bit easier to play (though I'm finding myself annoyed with the CMB / CMD stuff, as it's not any easier than the 3.5 rules were), with improved character survival (extra 1st level hp and no automatic death at some -hp). I'm enjoying it a lot. Not enough to come back to the chimera that is 3.x, but enough to finish my campaign with pleasure. [/QUOTE]
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