Kaodi
Legend
I was wondering yesterday whether in the future an AI could be trained to make custom balanced encounters and even whole schedules of encounters. Probably not the fluff, but the crunchy parts that make things interesting. I imagine it could be a huge time saver and could also make more freeform activities a lot easier to run.
Right now we roughly gauge encounter difficulties with things like challenge ratings and relative level but an AI could easily crunch the numbers to gauge difficulty based on odds of success, character deaths, and the like. So if the AI had the stats and resources of the characters it could possibly fine tune challenges for several criteria. Like if it is the final battle you could target a much lower success rate.
It might also be funny to see what sort of wacky combinations of creatures it might come up with, and to see what sort of explanations you could scrape together to justify them.
Right now we roughly gauge encounter difficulties with things like challenge ratings and relative level but an AI could easily crunch the numbers to gauge difficulty based on odds of success, character deaths, and the like. So if the AI had the stats and resources of the characters it could possibly fine tune challenges for several criteria. Like if it is the final battle you could target a much lower success rate.
It might also be funny to see what sort of wacky combinations of creatures it might come up with, and to see what sort of explanations you could scrape together to justify them.