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<blockquote data-quote="Setryo" data-source="post: 6751253" data-attributes="member: 52083"><p>So training new languages or tools takes 250 days of downtime.</p><p></p><p>I'm not arguing the validity of that, but I am saying that it's likely in a majority of games, that's next to useless. What campaign even lasts longer than 250 days, let alone has time for the adventurers to sit around for that long. Let alone, do this more than once.</p><p>Or maybe it's just the campaigns that I play in that happen to be short-lived in-game.</p><p></p><p>Either way, 250 days is way too long for my table. I was thinking about knocking that down, but I'm at a loss as to what to do instead. I understand the rules exist as they stand to keep people from just training all the time and gaining proficiency in every tool or language. I want to add some other requirement but don't know what.</p><p></p><p>And I don't want to just add gold. With the way 5e economy works, there's no opportunity costs in that because the DM controls the cash flow completely. So then it just becomes "the DM allows you X number of additional proficiencies," since, honestly, what else do you have to spend gold on?</p><p></p><p>So what other requirements could I add?</p></blockquote><p></p>
[QUOTE="Setryo, post: 6751253, member: 52083"] So training new languages or tools takes 250 days of downtime. I'm not arguing the validity of that, but I am saying that it's likely in a majority of games, that's next to useless. What campaign even lasts longer than 250 days, let alone has time for the adventurers to sit around for that long. Let alone, do this more than once. Or maybe it's just the campaigns that I play in that happen to be short-lived in-game. Either way, 250 days is way too long for my table. I was thinking about knocking that down, but I'm at a loss as to what to do instead. I understand the rules exist as they stand to keep people from just training all the time and gaining proficiency in every tool or language. I want to add some other requirement but don't know what. And I don't want to just add gold. With the way 5e economy works, there's no opportunity costs in that because the DM controls the cash flow completely. So then it just becomes "the DM allows you X number of additional proficiencies," since, honestly, what else do you have to spend gold on? So what other requirements could I add? [/QUOTE]
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