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Training and Downtime
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<blockquote data-quote="MechaPilot" data-source="post: 6752049" data-attributes="member: 82779"><p>One option is to keep the time requirement, but break it down into hours and allow the PCs to chip away at those hours by studying during long rests, and during other non-downtime moments such as while traveling.</p><p></p><p>Another option is to keep the 500 gp cost and simply reduce the time to whatever is appropriate for your game. That would result in a cost higher than 2 gp per day, but that could easily be reflected through the purchase of learning aids like foreign-language books/scrolls that a PC can study during a short or long rest, or the actual hiring of an NPC who speaks both languages to travel with you and teach you.</p><p></p><p>Yet another option would be to create a learning subsystem based on Int checks. Maybe the 250 days becomes 250 points. Then, for each week of study the player rolls an Int check. The check must beat a given DC to count. If the check is successful, the roll result is subtracted from the 250 points (maybe you get advantage on the roll if you had a week of actual downtime). Once the points are all gone, the language is learned. Assuming the player consistently rolls 10s and that the DC is 10 or less, this would mean learning a new language in only 175 days.</p><p></p><p>Still another option is that a character might only learn to speak and understand the language. If you cut literacy out of the equation, then learning a new language would presumably take less time because you don't need to study the written word.</p><p></p><p>Also, you could break it down into levels of proficiency. Assuming 250 days is for total fluency and complete literacy, you could say that 90 days gets you the basics: you can say hello and goodbye, and you know how to ask for people and ask where things are, but your vocabulary isn't huge and you won't understand everything.</p><p></p><p>Another option is to simply say that PCs can only benefit from additional training once per +1 of their proficiency bonus (or once per +2 of their proficiency bonus). That keeps the maximum at +6 (or +3).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6752049, member: 82779"] One option is to keep the time requirement, but break it down into hours and allow the PCs to chip away at those hours by studying during long rests, and during other non-downtime moments such as while traveling. Another option is to keep the 500 gp cost and simply reduce the time to whatever is appropriate for your game. That would result in a cost higher than 2 gp per day, but that could easily be reflected through the purchase of learning aids like foreign-language books/scrolls that a PC can study during a short or long rest, or the actual hiring of an NPC who speaks both languages to travel with you and teach you. Yet another option would be to create a learning subsystem based on Int checks. Maybe the 250 days becomes 250 points. Then, for each week of study the player rolls an Int check. The check must beat a given DC to count. If the check is successful, the roll result is subtracted from the 250 points (maybe you get advantage on the roll if you had a week of actual downtime). Once the points are all gone, the language is learned. Assuming the player consistently rolls 10s and that the DC is 10 or less, this would mean learning a new language in only 175 days. Still another option is that a character might only learn to speak and understand the language. If you cut literacy out of the equation, then learning a new language would presumably take less time because you don't need to study the written word. Also, you could break it down into levels of proficiency. Assuming 250 days is for total fluency and complete literacy, you could say that 90 days gets you the basics: you can say hello and goodbye, and you know how to ask for people and ask where things are, but your vocabulary isn't huge and you won't understand everything. Another option is to simply say that PCs can only benefit from additional training once per +1 of their proficiency bonus (or once per +2 of their proficiency bonus). That keeps the maximum at +6 (or +3). [/QUOTE]
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