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Training and Downtime
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<blockquote data-quote="Bennet Hoenheim" data-source="post: 6752707" data-attributes="member: 74977"><p>I actually use downtime, retroactively, so that players get to use it "behind the screen" in a way that kinda fits the narrative--I also allow this, IF they have allies, cohorts, or followers that may help them to actually occur somehow. Importantly, we do keep the game going with some "jumps" into a point in the future to move the tale forward: for these events (downtime activity) to take place, or adjust some :flasbacks: whereas the "retroactive" usage makes more sense.</p><p></p><p>Additionally, if they work together; downtime can be done in half the time it actually takes, so it kinda works pretty fine. </p><p></p><p>Keeps it simple and fun tho!</p></blockquote><p></p>
[QUOTE="Bennet Hoenheim, post: 6752707, member: 74977"] I actually use downtime, retroactively, so that players get to use it "behind the screen" in a way that kinda fits the narrative--I also allow this, IF they have allies, cohorts, or followers that may help them to actually occur somehow. Importantly, we do keep the game going with some "jumps" into a point in the future to move the tale forward: for these events (downtime activity) to take place, or adjust some :flasbacks: whereas the "retroactive" usage makes more sense. Additionally, if they work together; downtime can be done in half the time it actually takes, so it kinda works pretty fine. Keeps it simple and fun tho! [/QUOTE]
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Training and Downtime
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