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<blockquote data-quote="Lanefan" data-source="post: 6753115" data-attributes="member: 29398"><p>Even in a full-on sandbox there's almost certainly going to be discrete definable adventures or missions or whatevers and discrete definable breaks between them, particularly if the game has training rules or the party likes to divide or sell off its treasury now and then.</p><p></p><p>One of these days I'd like to put together a character log for Lord of the Rings as if the Fellowship were a standard adventuring party - it might seem like one long continuous story (though focusing on multiple parties at once) but there's actually a series of discrete adventures in there.</p><p></p><p>Lan-"over the long run short and long adventures tend to balance out, so using 'adventures' as a measure of time still holds up"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6753115, member: 29398"] Even in a full-on sandbox there's almost certainly going to be discrete definable adventures or missions or whatevers and discrete definable breaks between them, particularly if the game has training rules or the party likes to divide or sell off its treasury now and then. One of these days I'd like to put together a character log for Lord of the Rings as if the Fellowship were a standard adventuring party - it might seem like one long continuous story (though focusing on multiple parties at once) but there's actually a series of discrete adventures in there. Lan-"over the long run short and long adventures tend to balance out, so using 'adventures' as a measure of time still holds up"-efan [/QUOTE]
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