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[+]Training and Reward, not Assumed Advancement
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<blockquote data-quote="aramis erak" data-source="post: 9251466" data-attributes="member: 6779310"><p>I wouldn't rely upon such assumptions.</p><p></p><p>Many times, the players only know what the GM tells them or puts on a player aid card. Most players I've run for expect to learn the game in play. </p><p>I've found that, for the players I run for, I can get them to use up to 2 sheets of Letter/A4 system procedures and/or metacurrency spends... </p><p>If I have to explain further than that, I get blank stares.</p><p></p><p>It took about 4 weeks for my group at the time (1st year of release - not my current groups) of long sessions to actually grasp the flow of Mouse Guard and its phases... both the GM and Player phases, and the Seasons and Year-End phase.</p><p>«yoda: The Stafford runs strong in you, Luke...»</p><p></p><p>One of the nice things about a robust training and downtime system is that it provides a scaffolding for players to make use of said downtime for more than just <em>healing 1 HP per day in bed</em> (D&D Rules Cyclopedia; paraphrase). To get creative. To earn some coin, commission custom gear, run a business...</p><p></p><p>... but downtime rules are often best handled by, "Here's a list of the standard downtime actions. If you want something not on the list, we'll see what to warp to cover it." Then hand them a list.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9251466, member: 6779310"] I wouldn't rely upon such assumptions. Many times, the players only know what the GM tells them or puts on a player aid card. Most players I've run for expect to learn the game in play. I've found that, for the players I run for, I can get them to use up to 2 sheets of Letter/A4 system procedures and/or metacurrency spends... If I have to explain further than that, I get blank stares. It took about 4 weeks for my group at the time (1st year of release - not my current groups) of long sessions to actually grasp the flow of Mouse Guard and its phases... both the GM and Player phases, and the Seasons and Year-End phase. «yoda: The Stafford runs strong in you, Luke...» One of the nice things about a robust training and downtime system is that it provides a scaffolding for players to make use of said downtime for more than just [I]healing 1 HP per day in bed[/I] (D&D Rules Cyclopedia; paraphrase). To get creative. To earn some coin, commission custom gear, run a business... ... but downtime rules are often best handled by, "Here's a list of the standard downtime actions. If you want something not on the list, we'll see what to warp to cover it." Then hand them a list. [/QUOTE]
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[+]Training and Reward, not Assumed Advancement
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