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Training and time
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<blockquote data-quote="vturlough" data-source="post: 282379" data-attributes="member: 3268"><p>Greetings!</p><p></p><p>Okay, I am about to start the new campaign, actually I still have a few weeks darnit, and I am trying to figure out what to do with training and time. </p><p></p><p>What I have found, and obviously some of this is in how I run the game, is that within six months of game time, the 1st level PCs are already 12th level, which is pretty good, imo. </p><p></p><p>I do have down time to let the PCs make items, relax, and in general let time pass or otherwise take a break. Even with that, things characters advance quickly. </p><p></p><p>And it isn't me giving more XP than I should! Besides the standard XP of fighting, traps, encounters, etc., I usually only have three or four story awards in the campaign. </p><p></p><p>How long does it take for people to advance in your own campaigns? How many levels per month? year? etc. How much game time passes during this time? </p><p></p><p>I am tying this all in with training because I can't decide about training and if I should use it. (This from a person who was in training yesterday and is so again today.) While I like the idea of training, there are things about it that aren't appealing. I am hoping to get ideas from others as to what they think.</p><p></p><p>Training</p><p></p><p>Good - </p><p>1) Refocus and learn the basics. By getting training, the person is refocusing on the foundation for what they do. This always helps. </p><p>2) Cement what XP has taught a person. After you play around with something for a while, then you get formal training on it to find out the little things you missed as well as other items that you might not have done yourself. (I do this all the time in programming. I jump in and just do something and then later I go to the basic classes and still learn a lot. Even after using whatever for a long time!) </p><p>3) Role playing how PCs learned skills and feats. This is always good. </p><p>4) Allows role playing of contacts and good back story ideas. Again, this gives more depth, more contacts to the characters, which I think is good. </p><p></p><p>Bad - </p><p>1) After a certain point, I don't know that training helps. (I have to ask my wife on this, as this is what she does.) In other words, after you are already an expert, there is no one to turn to, to teach you.</p><p>2) For a 20th century analogy, training is usually less than a week on any particular subject. And that usually covers a good amount of what is needed. Even two or three days can cover a topic pretty well.</p><p>3) I think that experience with a subject teaches us more than training. It takes a person hearing something seven to twenty times before it sinks in during training or most lectures or self taught learning. I don't think it takes that long during the trial and error that is life. </p><p></p><p>Again, I think both is best, training and xp, but at what point is XP doing more than training ever will? </p><p></p><p>Just some musings. Comments anyone?</p><p></p><p>Thanks!</p><p></p><p>turlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 282379, member: 3268"] Greetings! Okay, I am about to start the new campaign, actually I still have a few weeks darnit, and I am trying to figure out what to do with training and time. What I have found, and obviously some of this is in how I run the game, is that within six months of game time, the 1st level PCs are already 12th level, which is pretty good, imo. I do have down time to let the PCs make items, relax, and in general let time pass or otherwise take a break. Even with that, things characters advance quickly. And it isn't me giving more XP than I should! Besides the standard XP of fighting, traps, encounters, etc., I usually only have three or four story awards in the campaign. How long does it take for people to advance in your own campaigns? How many levels per month? year? etc. How much game time passes during this time? I am tying this all in with training because I can't decide about training and if I should use it. (This from a person who was in training yesterday and is so again today.) While I like the idea of training, there are things about it that aren't appealing. I am hoping to get ideas from others as to what they think. Training Good - 1) Refocus and learn the basics. By getting training, the person is refocusing on the foundation for what they do. This always helps. 2) Cement what XP has taught a person. After you play around with something for a while, then you get formal training on it to find out the little things you missed as well as other items that you might not have done yourself. (I do this all the time in programming. I jump in and just do something and then later I go to the basic classes and still learn a lot. Even after using whatever for a long time!) 3) Role playing how PCs learned skills and feats. This is always good. 4) Allows role playing of contacts and good back story ideas. Again, this gives more depth, more contacts to the characters, which I think is good. Bad - 1) After a certain point, I don't know that training helps. (I have to ask my wife on this, as this is what she does.) In other words, after you are already an expert, there is no one to turn to, to teach you. 2) For a 20th century analogy, training is usually less than a week on any particular subject. And that usually covers a good amount of what is needed. Even two or three days can cover a topic pretty well. 3) I think that experience with a subject teaches us more than training. It takes a person hearing something seven to twenty times before it sinks in during training or most lectures or self taught learning. I don't think it takes that long during the trial and error that is life. Again, I think both is best, training and xp, but at what point is XP doing more than training ever will? Just some musings. Comments anyone? Thanks! turlough [/QUOTE]
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