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*Pathfinder & Starfinder
Training and time
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<blockquote data-quote="poilbrun" data-source="post: 287991" data-attributes="member: 532"><p>The characters in the campaigns I DM usually advance very fast, but it is mainly due to the fact that the adentures are mainly fight-centered. I think the players level about once every 4-5 hours. On the other hand, with the other two DM I play with (who both play in the campaign I DM), I believe we're advancing about once every 20 hours (approximately once a month since we play one 4-5 hours long session of the three campaigns a week). </p><p></p><p>I guess the time it takes to level mainly depends on what the players and DM want. It's kind of fun to see that the players who like to advance slowly when they DM like to advance fast when they play. In game, however, I tend to have training so that the evolution of the characters feels a bit more real. The various adventures I run, either dungeon-crawling or wilderness exploring, take seldom more than a week to be completed. I've thus decided to make training necessary. It takes one week per level to train. I usually cap the time to 10 weeks, so that the characters do not have to wait too long before going back on an adventure (10 weeks is already more than 2 months, which mean the players sometimes decide not to train so that they can finish the adventure when they need to rather than waiting and not knowing how things will be two months later). </p><p></p><p>In the campaigns I play with the other DMs, we do not train specifically but rather use the version described for the new spells gained by a wizard: while the wizard is off-stage, he's making some research and thus learns two new spells at each level. We have decided that the characters are thus training when they're off-stage and that we do not need to spend time specifically to train. </p><p></p><p>It all boils down to the fact whether you want a fast-paced campaign or not. If the events of the campaign have to take place in a very short period of time, then training would only slow things down and make the campaign less real (that's how many novels are written, even those who are based on d&d). If the story doesn't depend on time, however, you can decide that each time they advance a level, the character have to spend time training. That can be useful if you have a recurring villain that has to go up in level at the same rate as the characters.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="poilbrun, post: 287991, member: 532"] The characters in the campaigns I DM usually advance very fast, but it is mainly due to the fact that the adentures are mainly fight-centered. I think the players level about once every 4-5 hours. On the other hand, with the other two DM I play with (who both play in the campaign I DM), I believe we're advancing about once every 20 hours (approximately once a month since we play one 4-5 hours long session of the three campaigns a week). I guess the time it takes to level mainly depends on what the players and DM want. It's kind of fun to see that the players who like to advance slowly when they DM like to advance fast when they play. In game, however, I tend to have training so that the evolution of the characters feels a bit more real. The various adventures I run, either dungeon-crawling or wilderness exploring, take seldom more than a week to be completed. I've thus decided to make training necessary. It takes one week per level to train. I usually cap the time to 10 weeks, so that the characters do not have to wait too long before going back on an adventure (10 weeks is already more than 2 months, which mean the players sometimes decide not to train so that they can finish the adventure when they need to rather than waiting and not knowing how things will be two months later). In the campaigns I play with the other DMs, we do not train specifically but rather use the version described for the new spells gained by a wizard: while the wizard is off-stage, he's making some research and thus learns two new spells at each level. We have decided that the characters are thus training when they're off-stage and that we do not need to spend time specifically to train. It all boils down to the fact whether you want a fast-paced campaign or not. If the events of the campaign have to take place in a very short period of time, then training would only slow things down and make the campaign less real (that's how many novels are written, even those who are based on d&d). If the story doesn't depend on time, however, you can decide that each time they advance a level, the character have to spend time training. That can be useful if you have a recurring villain that has to go up in level at the same rate as the characters. Hope this helps! [/QUOTE]
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