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Training and time
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<blockquote data-quote="vturlough" data-source="post: 290374" data-attributes="member: 3268"><p><strong>Training ideas</strong></p><p></p><p>In general, I like the idea of training. I think people have some good ideas on it. Perhaps, though, things like this need to be passive and accounted for, only taking up game time, instead of being a focus? </p><p></p><p>For example, while a week per level sounds reasonable, think about it. Even capping at 10 weeks, that is almost equal to a college semester! And I assume we are talking about 8 hours a day, six days a (seven day) week? </p><p></p><p>I don't know about anybody else, but I don't think I could keep my attention span for that long! That is huge!</p><p></p><p>What about this?</p><p></p><p>First of all, a character advances when they make it to the next level, if they fulfill the requirements. Part of those requirements, then, are to have CEUs (Okay, modern term but I don't know what else to say. CEU = Continuing education unit) for the next level. The CEUs are as follows. </p><p></p><p>"Low Level Training":</p><p>Must train for one day per level advanced. Must do this with a another character, NPC or PC, who is at least 2 levels higher in the class that advanced. Do this to 10th level.</p><p></p><p>"High Level Training":</p><p>Must take one day per level off to do research, planning and general reflection over experience gained. Can be by talking to peers, doing research, scribing scrolls and making stuff, teaching others, etc. Max at 20 days. </p><p></p><p>So, a person advances to 6th level. Before they can advance to 7th level, they must get some form of training that totals 7 days. This can be whatever the DM wants. Maybe some training is fighting, some is practice, etc. </p><p></p><p>The "low level training" is more structured and must be with someone at least two levels higher. The "high level training" is on their own. At this point, they are good enough, and probably rare enough, that they just have to figure it out on their own. </p><p></p><p>I suggest this to allow for training to be a continual process rather than all at once. It could also allow for overlap. If some characters advance and then have to research the next bad guy, this could count as training. </p><p></p><p>Again, my reason for doing this is to allow for time to ponder what they have learned, have it take some time but not an inordinate amount and to make it a bit more realistic while still being passive. This also allows for them to keep adventuring in the face of an impending doom, like a prophecy, while still advancing and preparing for the next level.</p><p></p><p>Essentially, a lot of this is doing what they say that wizards do in "down time", which is why they get two free spells per level, and making it a bit more structured.</p><p></p><p>What do you think?</p><p></p><p>Thanks!</p><p></p><p>turlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 290374, member: 3268"] [b]Training ideas[/b] In general, I like the idea of training. I think people have some good ideas on it. Perhaps, though, things like this need to be passive and accounted for, only taking up game time, instead of being a focus? For example, while a week per level sounds reasonable, think about it. Even capping at 10 weeks, that is almost equal to a college semester! And I assume we are talking about 8 hours a day, six days a (seven day) week? I don't know about anybody else, but I don't think I could keep my attention span for that long! That is huge! What about this? First of all, a character advances when they make it to the next level, if they fulfill the requirements. Part of those requirements, then, are to have CEUs (Okay, modern term but I don't know what else to say. CEU = Continuing education unit) for the next level. The CEUs are as follows. "Low Level Training": Must train for one day per level advanced. Must do this with a another character, NPC or PC, who is at least 2 levels higher in the class that advanced. Do this to 10th level. "High Level Training": Must take one day per level off to do research, planning and general reflection over experience gained. Can be by talking to peers, doing research, scribing scrolls and making stuff, teaching others, etc. Max at 20 days. So, a person advances to 6th level. Before they can advance to 7th level, they must get some form of training that totals 7 days. This can be whatever the DM wants. Maybe some training is fighting, some is practice, etc. The "low level training" is more structured and must be with someone at least two levels higher. The "high level training" is on their own. At this point, they are good enough, and probably rare enough, that they just have to figure it out on their own. I suggest this to allow for training to be a continual process rather than all at once. It could also allow for overlap. If some characters advance and then have to research the next bad guy, this could count as training. Again, my reason for doing this is to allow for time to ponder what they have learned, have it take some time but not an inordinate amount and to make it a bit more realistic while still being passive. This also allows for them to keep adventuring in the face of an impending doom, like a prophecy, while still advancing and preparing for the next level. Essentially, a lot of this is doing what they say that wizards do in "down time", which is why they get two free spells per level, and making it a bit more structured. What do you think? Thanks! turlough [/QUOTE]
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