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Training Costs to Level Up
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<blockquote data-quote="LostSoul" data-source="post: 5436755" data-attributes="member: 386"><p>Yeah, there's missing information there. Probably the biggest factor is that you wouldn't allow purchase of magic items as a general rule.</p><p></p><p>As far as having one PC sit out training while another adventures, there are a number of options:</p><p></p><ul> <li data-xf-list-type="ul">Research new Prayers/Exploits/Spells/Skills/Feats/Rituals. Especially useful for Wizards, since they don't gain new spells automatically. I limit character options to the PHB only, so this would allow you to gain access to the whole range of options. I also use a different skill system.</li> <li data-xf-list-type="ul">Retrain the above. You don't have to wait for a new level to change character components.</li> <li data-xf-list-type="ul">Create magic items.</li> <li data-xf-list-type="ul">Create masterwork/mundane/technological items.</li> <li data-xf-list-type="ul">Practice, gaining XP. I'm not sure how much XP it should be; I was thinking about a flat value - 100.</li> <li data-xf-list-type="ul">Create a new PC (at level 1) and send him out on the adventure, or send a Henchman on the adventure, running him as your PC.</li> </ul><p></p><p>That's what I meant when I said:</p><p></p><p>You spend a week applying your experiences to hone your skills, develop and research new ones, create magic items, create masterwork items, or practice.</p><p></p><p></p><p>It isn't an arbitrary exercise - training - since the GP you spend in a town is going to change the town and your relationship to it. That's the next, higher-level cycle of play:</p><p></p><p><strong>Reaction</strong></p><p>Time: 1 month</p><p>Requires Safety: No</p><p>NPCs react to your actions, settlements grow, NPCs spend and acquire resources, and new threats come to life.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5436755, member: 386"] Yeah, there's missing information there. Probably the biggest factor is that you wouldn't allow purchase of magic items as a general rule. As far as having one PC sit out training while another adventures, there are a number of options: [list][*]Research new Prayers/Exploits/Spells/Skills/Feats/Rituals. Especially useful for Wizards, since they don't gain new spells automatically. I limit character options to the PHB only, so this would allow you to gain access to the whole range of options. I also use a different skill system. [*]Retrain the above. You don't have to wait for a new level to change character components. [*]Create magic items. [*]Create masterwork/mundane/technological items. [*]Practice, gaining XP. I'm not sure how much XP it should be; I was thinking about a flat value - 100. [*]Create a new PC (at level 1) and send him out on the adventure, or send a Henchman on the adventure, running him as your PC.[/list] That's what I meant when I said: You spend a week applying your experiences to hone your skills, develop and research new ones, create magic items, create masterwork items, or practice. It isn't an arbitrary exercise - training - since the GP you spend in a town is going to change the town and your relationship to it. That's the next, higher-level cycle of play: [b]Reaction[/b] Time: 1 month Requires Safety: No NPCs react to your actions, settlements grow, NPCs spend and acquire resources, and new threats come to life. [/QUOTE]
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