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Community
General Tabletop Discussion
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Training Costs to Level Up
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<blockquote data-quote="Sully33" data-source="post: 5437037" data-attributes="member: 6668416"><p>So, my first question is this: is there a tangible benefit to the town "Gaining a level"? How does this affect the PCs? </p><p></p><p>If you assume a party of 5 PCs, even at the lowest cost, for them to go from level 1 to 2 you eat up half their monetary treasure parcels. Just to level up. Do you give out more gold per level than the recommended treasure parcels in the DMG? </p><p></p><p>Also, really, it makes no sense for someone to be trained by someone of a lower level than themselves, unless it's something specific, like a certain power they happen to know perfectly. No matter how much time a journeyman spends with an apprentice, it's the apprentice doing most of the learning. You don't gain a level unless you learn from either 1) someone who's better than you or b) your own damn mistakes. I make this statement as a union construction worker who is going through his apprenticeship. Sure, you can learn little things from someone of a lower level, and maybe a thing or two from the experiences they share with you, but you can't gain a level. Really what would happen under your system is that a foolish journeyman would pay an apprentice to be his student. An apprentice doesn't yet really know enough to "train" a journeyman. </p><p></p><p>I only bring this all up because a training system like this is generally introduced for the sake of verisimilitude, and in this case, makes no sense to me. Really, all training should be done by someone of a higher level. That's what guilds (UNIONS) are for. </p><p></p><p>Also, why mind-altering drugs for your clerics? Is this a part of your campaign setting? That seems more appropriate for primal power source characters like the druid or seeker. </p><p></p><p>I do like the idea of forcing down-time for training and other tasks, if for nothing else than to move the calendar along and change seasons.</p></blockquote><p></p>
[QUOTE="Sully33, post: 5437037, member: 6668416"] So, my first question is this: is there a tangible benefit to the town "Gaining a level"? How does this affect the PCs? If you assume a party of 5 PCs, even at the lowest cost, for them to go from level 1 to 2 you eat up half their monetary treasure parcels. Just to level up. Do you give out more gold per level than the recommended treasure parcels in the DMG? Also, really, it makes no sense for someone to be trained by someone of a lower level than themselves, unless it's something specific, like a certain power they happen to know perfectly. No matter how much time a journeyman spends with an apprentice, it's the apprentice doing most of the learning. You don't gain a level unless you learn from either 1) someone who's better than you or b) your own damn mistakes. I make this statement as a union construction worker who is going through his apprenticeship. Sure, you can learn little things from someone of a lower level, and maybe a thing or two from the experiences they share with you, but you can't gain a level. Really what would happen under your system is that a foolish journeyman would pay an apprentice to be his student. An apprentice doesn't yet really know enough to "train" a journeyman. I only bring this all up because a training system like this is generally introduced for the sake of verisimilitude, and in this case, makes no sense to me. Really, all training should be done by someone of a higher level. That's what guilds (UNIONS) are for. Also, why mind-altering drugs for your clerics? Is this a part of your campaign setting? That seems more appropriate for primal power source characters like the druid or seeker. I do like the idea of forcing down-time for training and other tasks, if for nothing else than to move the calendar along and change seasons. [/QUOTE]
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