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General Tabletop Discussion
*Dungeons & Dragons
Training for Leveling (DMG) too cheap?
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<blockquote data-quote="flametitan" data-source="post: 7502199" data-attributes="member: 6822731"><p>I've considered using training for levelling, but the reasoning was so that the calendar would move and things in the world could change. That's the main reasoning why I didn't adjust the gold costs, as the goal wasn't to drain it. It's a bit too low to be a money drain. If you want it to be a money drain, I guess the question is to start with how much gold you want them to have for spending, versus how much you want to reward them.</p><p></p><p>If how much you want to reward them versus how much you want them to have for general spending is mostly aligned, it's not going to really make sense to charge for training, whereas if you want them to have little spending money, but give them heaps of gold, then you're going to have to make training expensive. That said, you should probably pay attention to how fun it is for the <em>players</em> to have tons of levelling debt. In my mind, I'm thinking any more than a third or half of their gold being used solely for training costs is going to be annoying, as it becomes more obvious that the amounts of gold being rewarded is inflated compared to how much they actually get to use for other things.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7502199, member: 6822731"] I've considered using training for levelling, but the reasoning was so that the calendar would move and things in the world could change. That's the main reasoning why I didn't adjust the gold costs, as the goal wasn't to drain it. It's a bit too low to be a money drain. If you want it to be a money drain, I guess the question is to start with how much gold you want them to have for spending, versus how much you want to reward them. If how much you want to reward them versus how much you want them to have for general spending is mostly aligned, it's not going to really make sense to charge for training, whereas if you want them to have little spending money, but give them heaps of gold, then you're going to have to make training expensive. That said, you should probably pay attention to how fun it is for the [I]players[/I] to have tons of levelling debt. In my mind, I'm thinking any more than a third or half of their gold being used solely for training costs is going to be annoying, as it becomes more obvious that the amounts of gold being rewarded is inflated compared to how much they actually get to use for other things. [/QUOTE]
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Training for Leveling (DMG) too cheap?
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